Web VR: Oculus, Facebook Pushing VR For All With React VR, 'Carmel' Browser

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It’s all too easy to see VR as a nichey, high-end, enthusiast market--because it largely is--but Oculus and Facebook have a different vision. They want to commoditize VR experiences by leveraging the unrivaled distribution power of the internet with Web VR.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • pindiespace
    It's worth pointing out that the WebVR protocol (W3C proposed spec for all browsers) that the Carmel browser will use is already in development builds of Google Chrome, Mozilla Firefox, and (soon) Microsoft Edge. Individuals and brands have been creating Web-based VR for almost 2 years, and there's a library that lets older (mobile) browsers simulate WebVR. So, you don't have to wait for Oculus, you can begin working with WebVR right now! It will be interesting to see exactly what Oculus does with their own browser. To get a handle on the current action in WebVR, check the Slack channel - https://webvr-slack.herokuapp.com.
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