Quit Holding Your Breath For Xbox VR

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Contributor

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • captaincharisma
    i guess MS felt a little bad for sony over the fornite fiasco so they will let them own the game console VR market :D
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  • velocityg4
    They probably saw how low PS VR adoption was. How little content there was. How few VR owners kept using them after the novelty wore off. Then realized VR is not ready for mass adoption yet.

    I don't think it will be until it is standardized and standardized in such a way that developers can simply make games and have them work on VR headsets and monitors/TVs without much added difficulty. Plus people being able to buy any VR headset and accessories like they do monitors, keyboards and mice. Then have them work with any VR capable game.

    Plus it needs to unobtrusive. Most people don't like stuff on their face. That's why 3D TV was a flop. Without extremely compelling content and total immersion. Wearing something uncomfortable, messes up your hair and isolates your vision is a hard sell to the masses.
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  • why_wolf
    Probably a smart decision VR/AR isn't ready for prime time yet. Both in terms of cost of the headset but also in terms of graphical fidelity and of course a killer application. For Microsoft it probably makes more sense to simply open up the Xbox to allow any of the models that work on PC to be usable on it too. No reason at all the make their own.
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  • DookieDraws
    I wasn't holding my breath to begin with. So pppppppppppppppppppp! :p
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  • realnoize
    VR is all cool and fun, but the most important thing is that despite the efforts of Sony, it is still a niche market as of now. I'm not debating how useful it could be for some designers, or for some specific applications, but as a home entertainment device, VR is still not ready for prime-time.

    Yes, the technology exists to get good VR experiences, but it comes at a cost, and it comes with some required setup. It is not comparable to most entertainment products, where it's usually "just sit down and press start on the remote/controller".

    Also, the very nature of VR is a solo experience. Sure, you can play online with others, but that's not my point. My point is that a good VR experience cuts you off from reality, which is cool, but for anyone who live with a wife, kids, it's basically shutting yourself from everyone else in the house. You also don't know if someone knock at the door, if the telephone rings, and so on. You almost need to set aside some scheduled time to play, and let others know that you're not available. You're just not "there" anymore, and you can see that this isn't ideal for people that aren't living alone.

    Don't get me wrong, I love VR. But I also can understand that it is still not ready for prime time. Far from it, in fact. Despite what some Sony fanboys will say.
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  • daworstplaya
    This is terrible news. I guess this guy won't be buying an Xbone X.
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  • Diji1
    >They probably saw how low PS VR adoption was. How little content there was.

    Doesn't make sense when PSVR is the most successful VR system by both shipping more headsets than anyone else and selling more licenses (games) than anyone else.
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  • hixbot
    Most successful does not necessarily mean successful.
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  • hannibal
    They just did find out that a good VR experience is still very expensive...
    Vivo pro would cost 1600$ with new beacons and it does not include the pc that you need to power the games. And even that is not yet good enough... So waiting for low cost ar solution is vice choise in consoles market. We need more powerfull hardware and higher resolution screens. And those Are still very expensive to produce.
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  • epobirs
    Weary or wary? I've been seeing this a lot lately.
    Reply