Cyberpunk 2077 update 2.2 claims to improve Arrow Lake performance by up to 33%, theoretically matching the Ryzen 7 7800X3D

Cyberpunk 2077
(Image credit: Steam)

Seemingly out of nowhere, the devs behind Cyberpunk 2077 have dropped a massive update to the game despite previous claims that support had ended for the title. The new update brings with it an onslaught of gameplay changes and updates, including performance enhancements. Update 2.2 promotes a whopping 33% performance improvement on Core Ultra 200S series CPUs.

Specifically, the devs reveal that CPU threading has been "optimized" on Arrow Lake-based CPUs, which alone is responsible for the 33% performance uplift. Intel previously confirmed that it would fix Arrow Lake-S' through firmware/BIOS updates, but it also revealed that at least some of the architecture's performance issues would be rectified through game-specific updates as well. The latter is what we are now seemingly seeing from Cyberpunk 2077's latest update.

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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • 80251
    Kudos to CD Projekt Red for bothering to do this. Intel should give them a medal.
    Reply
  • atomicWAR
    I'll be curious to see if other titles follow suit with a similar uplifts. It might change my opinion, some, about Intel at the moment. Problem is after the unmitigated disaster that was Raptor Lake it will take a couple of gens before I trust Intel again to deliver a solid product that won't fail two days after the warranty runs out or sooner. Rewind to Sandy Bridge...I never would have thought Intel would be in such a bad spot but here we are. My how times change.
    Reply
  • Geef
    Now Intel is going to start advertising that their new chips give a up to 33% boost to gaming!
    Reply
  • AkroZ
    80251 said:
    Kudos to CD Projekt Red for bothering to do this. Intel should give them a medal.
    This update has probably been paid by Intel, you normally don't work on optimizing a game for a specific hardware when you have announced the end of support.
    But TH didn't do a new benchmark, thoses changes should affect all CPU.
    They most likely reduced the threads memory heap to not be higher than Intel 14th gen specifications (24MB L3 cache for Intel 14600K, 32MB for AMD 9700X), if this is the case then Ryzen 9800X should have similar performances than Ryzen 9800X3D with the new version of Cyberpunk 2077.
    Reply
  • rluker5
    1. The previous results aren't too bad for e-cores. and
    2. I'm glad I turned off auto update so my mods don't stop working.
    Reply
  • thestryker
    This was one of those outlier titles where something seemed to just be wrong given the amount of regression there was. I wouldn't be surprised if other titles have similar issues with how threading is being done given the lack of HT on ARL. I wonder if any of this is going to be possible to control from Intel's side of things (or Microsoft) as many titles, especially big ones, effectively just get abandoned after a while.

    It does seem like there are some fairly extreme outliers still:
    Taken from the following video:
    y4nC0e32n0sView: https://www.youtube.com/watch?v=y4nC0e32n0s
    Reply
  • umeng2002_2
    AkroZ said:
    This update has probably been paid by Intel, you normally don't work on optimizing a game for a specific hardware when you have announced the end of support.
    But TH didn't do a new benchmark, thoses changes should affect all CPU.
    They most likely reduced the threads memory heap to not be higher than Intel 14th gen specifications (24MB L3 cache for Intel 14600K, 32MB for AMD 9700X), if this is the case then Ryzen 9800X should have similar performances than Ryzen 9800X3D with the new version of Cyberpunk 2077.

    Unless that specific "hack" is disabled on anything other than Arrow Lake CPUs.
    Reply
  • YSCCC
    And it would be interesting to see if the same patch just happen to boost RPL and maybe AMD also...

    It could be that they've addressed an arrow lake specific bug, or just changed some codes that accidentally just boosted everything else also (maybe to a smaller degree), just happens to market it as an arrow lake fix
    Reply
  • tamalero
    umeng2002_2 said:
    Unless that specific "hack" is disabled on anything other than Arrow Lake CPUs.
    I still remember when many programs back then where Pentium D was struggling to fight the Athlon X2..
    were paid by intel to have optimizations that would stop multithreading if a non intel chip was present.
    Reply
  • thesyndrome
    AkroZ said:
    This update has probably been paid by Intel, you normally don't work on optimizing a game for a specific hardware when you have announced the end of support.
    It's possible, but CDPR have been very good about trying to update the game for various hardware over the years for various different companies, like adding SMT for AMD CPUs, or the update before this that added the latest version of FSR with frame gen.

    Also this Arrow Lake boost doesn't seem to be the centrepiece of the update, but more of an added bonus they threw in; the rest of the update is stuff they teased before, like having Johnny appear in your car, and the ability to customise cars paintwork and "steal" patterns from any car you drive past on the street).

    I will fully admit that I am biased towards CDPR after being a fan of theirs since 2009, but I'm too old and cynical to be a fanboy, so whilst I honestly believe that they optimised for Arrow Lake off their own backs without prompting from Intel (based on a history of this kind of optimisation and bug fixing they have done for various games over the years), I do agree that it is a possibility, though I do wonder if Intel would really pay CDPR to update a nearly 5 year old game to improve the FPS on it, rather than focusing their attention (and payments) for more recent games that might be experiencing the same issues.
    Reply