Apple's iPad 3, Part 1: The Complete Retina Display And A5X Review

CPU And GPU Performance: All About Graphics

The CPU: A9 Flavor

Apple A5X, Source: iFixit

The iPad 3 features a new SoC, the A5X. Like the preceding A5, it features a dual-core A9 ARM processor clocked at 1 GHz. We've covered the architecture of the A9 in the past, so we won't revisit the details, but for those interested in a deeper discussion, you can head back to our original A5 coverage.

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Header Cell - Column 0 Apple A4 (iPad) Apple A5 (iPad 2) Apple A5X
Fab Node 45 nm 45 nm 45 nm
Processor 1 GHz ARM Cortex-A8 (single-core) 1 GHz ARM Cortex-A9 (dual-core)
Memory 256 MB LP-DDR 512 MB LP-DDR2 1 GB LP-DDR2
Graphics PowerVR SGX535 (single-core) PowerVR SGX543MP2 (dual-core) PowerVR SGX543MP4 (quad-core)
L1 Cache(Instruction/Data) 32 KB / 32 KB 32 KB / 32 KB
L2 Cache 640 KB 1 MB

On paper, there's really nothing to suggest improved CPU performance from the A5X. There's no change in cache size, and though there's apparently twice as much on-die RAM, it has no impact on raw computational horsepower. The new A5X seems intended to help improve multitasking support and enable a beefier graphics engine, so our GeekBench results are, not surprisingly, largely unchanged.

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GeekBench v2.2.7 Results iPad 2 iPad 3 Dell Mini 1012 LePan II Transformer Prime
CPU Apple A5 Apple A5X Atom N450 APQ8060 Tegra 3
Architecture Dual-core A9 Dual-core A9 Single-Core Atom Dual-core Scorpion Quad-core A9
Speed 1 GHz 1 GHz 1.66 GHz 1.2 GHz 1.4 GHz
Overall 764 760 917 649 1194
Integer 691 687 910 709 1781
Floating Point 921 920 762 943 1781
Memory 830 825 1105 362 1091

The GPU: Double Your Pleasure

One aspect of Apple's A5X truly shines: graphics performance. Since an ultra-high-resolution display is the iPad 3’s core selling point, Apple's A5X features a significantly more powerful graphics engine optimized for the Retina display. This increases gaming potential by a lot. In fact, Apple claims the iPad 3 offers double the graphics performance of the iPad 2. How is this possible?

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GPU System-on-Chip PowerVR SGX 535(Apple A4) PowerVR SGX 543(Apple A5/A5X)
SIMD USSE USSE2
Pipelines 2 4
TMUs 2 2
Bus Width (in bits) 64 64
Triangle rate @ 200 MHz 14 MTriangles/s 35 MTriangles/s

Apple still employs Imagination's PowerVR SGX543 architecture, used in the iPad 2. But whereas the iPad 2 was limited to a dual-core implementation (SGX543MP2), the iPad 3’s A5X sports a muscular quad-core GPU (SGX543MP4). Incidentally, Sony's PlayStation Vita also uses a the SGX543MP4.

Apple A5X, Source: UBM

That hardware change is easy to spot when you inspect the A5X's die. In the annotated layout above, you can quite clearly identify each of the four GPU cores. It also appears that RAM accesses has changed to accommodate the increased need for bandwidth. The A5 employed a pair of memory interfaces; UBM's image above suggests four on the A5X. To get a more illustrative story, though, let's look at GLBenchmark.

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GLBenchmark 2.1.2*native resolution iPad 2 iPad 3 Kindle Fire LePan II Transformer Prime
GPU PowerVR SGX543MP2 PowerVR SGX543MP4 PowerVRSGX540 Adreno 220 Tegra 3 (ULP GeForce)
Egypt Standard* 6661 frames (59 FPS) 6709 frames (59 FPS) 2847 frames (25 FPS) 3485 frames (31 FPS) 5388 frames (48 FPS)
Egypt Fixed Time Step* 47.598 s (59 FPS) 47.261 s (60 FPS) 116.138 s 112.659 s (25 FPS) 69.055 s (41 FPS)
Egypt Off Screen (720p) 10 146 frames (90 FPS) 15 663 frames (139 FPS) 2516 frames (22 FPS) 3603 frames (32 FPS) 6496 (58 FPS)
Pro Standard* 2962 frames (59 FPS) 2975 frames (60 FPS) 1981 frames (39 FPS) 2140 frames (43 FPS) 2726 frames (54 FPS)
Pro Fixed Time Step* 20.868 s (60 FPS) 20.857 s (60 FPS) 34.658 s 31.982 s (39 FPS) 24.189 s (52 FPS)
Pro Off Screen (720p) 7352 frames (147 FPS) 12546 frames (251 FPS) 2277 frames (46 FPS) 2332 frames (47 FPS) 3717 frames (74 FPS)

According to the standard tests in GLBenchmark, nearly identical scores on the iPad 2 and iPad 3 imply similar perceived overall gaming performance. That doesn't seem like it'd blow you away, but it's actually pretty amazing when you consider the iPad 3's 2048x1536 native resolution. Comparing these two devices at their native resolutions is by no means an apples-to-apples match-up. But it is cool that the iPad 3’s A5X delivers the same performance with four GPU cores at 2048x1536 resolution as the iPad 2’s A5 with two cores at 1024x768.

Comparing the raw graphics performance of each hardware implementation using GLBenchmark's off-screen tests reveals that the A5X delivers about 1.5-2x more performance than the A5. More interestingly, the Tegra 3-based Transformer Prime actually falls behind the older iPad 2. In fact, when we compare the Transformer Prime to the iPad 3, we see a two- to three-fold jump in performance favoring Apple's tablet.

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GLBenchmark 2.1.2 iPad 2 iPad 3
Triangle Test 65.0 Mtriangles/sec 129.2 Mtriangles/sec
Triangle Texture Test 58.0 Mtriangles/sec 120.8 Mtriangles/sec
Triangle Texture Test, Vertex Lit 45.6 Mtriangles/sec 93.6 Mtriangles/sec
Triangle Texture Test, Fragment Lit 43.5 triangles/sec 92.3 Mtriangles/sec

According to Imagination, its PowerVR tile-based deferred rendering architecture is highly dependent on memory bandwidth, which means there's a direct relationship between throughput and triangle rates. Based on our results from the iPad 3, it's pretty clear that graphics performance improvements are related both to a more complex GPU and greater bandwidth. The iPad 2 and iPad 3 seemingly both employ 800 MT/s LP-DDR2 by way of a dual-channel configuration. However, the iPad 3 utilizes four 32-bit memory interfaces, which is two more than its predecessor.

  • Would an alternate browser affect image display at all?
    Reply
  • tomfreak
    the requirement to use adapter to use usb and sd card = minus 50% score for any tablet. Period.
    Reply
  • joytech22
    On the CPU and GPU performance page, there's a typo.

    When comparing the three iPads, the iPad 2 and iPad 3 are both said to be using PowerVR SGX545 GPUs (core-count is correct) while the table below it comparing SoCs the models are completely different and listed as SGX543.

    I smell something fishy, dinner must almost be ready! :D
    Reply
  • acerace
    love apple ..................... crap android *** copy tabs and phones

    Fail troll.
    Reply
  • Tc17
    I have a bridge to sell you if you believe this retina nonsense, on a tiny 10" screen.
    Reply
  • amk-aka-Phantom
    Tomfreakthe requirement to use adapter to use usb and sd card = minus 50% score for any tablet. Period.
    My thoughts exactly. I don't care that it outputs 3x FPS over Transformer Prime; the latter can actually integrate into my devices' ecosystem and that's what matters. I'm not buying any tablet or phone without inbuilt memory card reader.
    Reply
  • amk-aka-Phantom
    Though, of course, it's really sad that Apple is beating Asus on the graphics front. Really, really sad.
    Reply
  • amk-aka-Phantom
    tc17I have a bridge to sell you if you believe this retina nonsense, on a tiny 10" screen.
    After playing around with most hi-end Android devices AND iPhone 4S/iPad 2, I happen to believe this "nonsense". Everything looks so much more hi-res... but that's only Android's fault. When are they going to fix the menu animation lag and make everything more hi-res? ICS kind of did a good job on it, though, and now it actually looks NOTHING like iOS and is beautiful.

    Of course, the menu animation lag and low-res icons can't make me shift to Apple, especially now that I run ICS on my netbook (try that, Apple... oh wait, your toy MacOS IS already like a tablet OS, lol) - same way that MacOS's ability to take screenshots of a selected area of the screen can't make me shift from Windows/Ubuntu. It's just not nearly enough to compensate for the important features I'll lose. Sure enough, there're tons of people to whom all of them don't matter and they'll just go with the most hyped thing out there, but I prefer to know what I'm paying for. It's a habit that pays off on the long run.
    Reply
  • killerchickens
    I wish toms would stop using the bs retina display term considering the ipad 3's display isn't even close to the original standard.
    Reply
  • bernardv
    2048x1536 on a 10" screen? This is a joke, 0 value to 99.9% of end users. A fanboy excuse for throwing money away.

    The author comments it is suitable for watching movies. Which movie is even available in such a resolution??? For watching movies in your lap on 10", 720p is more than enough.
    Reply