Thunderbolt 5 Could Reach 80 Gbps, Leaked Picture Shows

Thunderbolt 5
(Image credit: AnandTech/Gregory Bryant (Intel))

On a recent trip to Intel's labs in Israel, Gregory M Bryant, the executive vice president & GM of Intel's Client Computing Group, took some photos and later shared them on Twitter. According to Anandtech, one of the tweets (which was later deleted) appears to show a poster on the office wall with information about the as-yet-unannounced Thunderbolt 5 protocol.

The poster says that Intel is targeted "80G PHY Technology," which implies that it is going for an 80 Gbps connection, which would be double the bandwidth of today's Thunderbolt 4 and USB 4 connections. This also falls in line with what Intel told us during The Tom's Hardware Show in March. 

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  • hotaru251
    Thunderbolt 5 could potentially offer higher refresh rates for 4K and 8K monitors, which it now supports at up to 120 and 60 Hz respectively.

    4k...understandable if you have a huge monitor like an ultra wide.

    8k? legit no reason to have 8k monitor when it wouldnt barely if even look any betetr than the 4k....especially when you could have a 4k at higher frame rate.

    8k should only be on massive TV/projectors that actually benefit from that high fo a resolution.
    Reply
  • Dantte
    hotaru251 said:
    4k...understandable if you have a huge monitor like an ultra wide.

    8k? legit no reason to have 8k monitor when it wouldnt barely if even look any betetr than the 4k....especially when you could have a 4k at higher frame rate.

    8k should only be on massive TV/projectors that actually benefit from that high fo a resolution.

    Partially correct. High resolutions benefit in TWO scenarios; #1 you mentioned when you have an extremely large image; #2 is when you are extremely CLOSE to an image like your eye being 1" from the screen in a VR set!
    Reply
  • peachpuff
    My crystal ball says thunderbolt 6 will do 160Gbps!!!
    Reply
  • InvalidError
    PAM3 isn't exactly new: in computer networking, it has been used for the mostly forgotten 100Base-T1/T4 and 1GBase-T1.

    I wonder how much further they are going to push analog serial busses before going optical. Give it another decade and we'll probably see busses using QAM64 or possibly higher.
    Reply
  • In addition to what @Dantte already said, a higher resolution means less reliance on AA, and therefore a simplified rendering pipeline and less potential for side effects (like how Saints Row 3 supports AA for geometry, but not for transparent textures, which just looks ridiculous).
    Playing on a 27" 4K screen, I still notice aliasing in 4K. It's no longer as distracting as it used to be when I still played in 1080p, but it's still far from perfect. If I can buy a decent 27" 8K gaming screen, I will. I don't need other people telling me what I can or can't see, thank you very much.
    Reply
  • InvalidError
    Nolonar said:
    a higher resolution means less reliance on AA, and therefore a simplified rendering pipeline
    It doesn't "simplify the pipeline" all that much since most anti-aliasing methods are just super-sampling and some degree of multi-sampling is already being used during normal texture mapping to keep rotated, scaled and transformed textures from getting mangled beyond recognition.
    Reply