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Guild Wars 2 Pre-Launch Turnout Numbers Are Impressive

By - Source: PC Gamer | B 32 comments

Guild Wars 2 has posted up 1 million copies sold in just a few days of release.

Though most MMOs are suffering from the growing pains of a market transitioning from subscription models to a free-to-play one riddled with microtransaction and vanity items, ArenaNet's Guild Wars 2 is in the interesting position of never having to face such a dilemma. Instead, Guild Wars 2 relies on a pay-only-once model to sustain the game.

After building up plenty of hype due to the game's many innovations in the MMO realm, including its unique dynamic events and storylines, it's not much of a surprise that Guild Wars 2's done well at the numbers game. According to ArenaNet, the game sold over 1 million copies and sustained 400,000 concurrent players at its launch. No doubt early access to the game for pre-orders helped cushion the numbers quite a bit, but posting such numbers is still no small feat.

Guild Wars 2's success is refreshing, especially when other MMOs have had relatively little luck. Recently, BioWare's Star Wars: The Old Republic, despite having a strong start, has abandoned the subscription model for free-to-play (with level restrictions) after its numbers began dropping. Even Blizzard's ever popular World of Warcraft is losing traction, bleeding a million subscribers within a matter of months. One of the most recent story-based, recurring subscription MMOs, Funcom's The Secret World, is struggling to capture its market. Even vampires and zombies, usually winning formulas, aren't enough to attract players, apparently, as Funcom has revealed that The Secret World has sold only over 200,000 copies. The developer's lost something close to $35 million and has suffered a slew of layoffs.

Though Guild Wars 2 has had successes in the first few days, it'll be interesting to see the game's numbers in a few months. Will the new content that ArenaNet continues to push out be enough to capture current players' interest while drawing in new players?

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  • 10 Hide
    xaero1ne , August 30, 2012 7:35 PM
    GW2 with its no subscription model has restored my faith in MMO's. For many players like myself; who only have a few hours a week to play games, and who have a tendency to split our time between several games, its a huge sigh of relief knowing that i can come back to GW2 any time i want without having to dish out my credit card.
Other Comments
  • 0 Hide
    beetlejuicegr , August 30, 2012 6:52 PM
    I saw Guild Wars 2 at a friend's house, i have to admit its a 2010+ mmorpg, meaning graphics and details are awesome but i do have to say another thing too...

    All mmorps released this year and last year are trying to have things that World of Warcraft doesn't have. This is really nice for us, the customers, however an mmorpg isn't going to survive for long if it just have stuff that wow doesn't.
    Uniqueness, gameplay, long term / end game gameplay are really important. I don't mean to say that GW2 doesn't have them, it is really a nice surprise to see such a nice mmorpg that makes you want to play and level up again (after hours and hours on many other mmorpgs the last 10 years for me), but i am curious if the pve endgame is there or not.
    And as i am the first to post (strange!) i will also say, that buy once and play forever without subscription is really really nice but that means that microtransaction system will appear and will make us pay way more / month in a total of a year..
  • 6 Hide
    burmese_dude , August 30, 2012 6:54 PM
    It's the best game I've ever played. I think the #s would only go up and up. Their mail an item idea is a brilliant one.
  • 0 Hide
    booyaah , August 30, 2012 7:00 PM
    Is GW2 an action MMO? I haven't seen much game play footage and never played GW1.
  • 6 Hide
    Parrdacc , August 30, 2012 7:11 PM
    Big deal and no its not a big deal. Lets wait till after the first 6 to 12 months and see where GW2 is at. That will show the real story as it will filter out the alt-aholics that only go half way then quit, the BBD'ers, and all the rest. Hopefully GW2 will be the sh#J$ and looks like it could be; but numbers this soon really mean nothing.
  • 1 Hide
    xcomvic , August 30, 2012 7:12 PM
    GW2 is indeed an Action MMO, but a little less hardcore and more fun than TERA.
  • 1 Hide
    xcomvic , August 30, 2012 7:13 PM
    I think the PvP area GW2 is fine, it has a mix of everything for everyone. Battlegrounds, as well as persistent WvWvW. Then you have the PvE. It would have been nice for open world PvP, but WvWvW is almost as good as it. Lots of zerging:) 
  • 10 Hide
    xaero1ne , August 30, 2012 7:35 PM
    GW2 with its no subscription model has restored my faith in MMO's. For many players like myself; who only have a few hours a week to play games, and who have a tendency to split our time between several games, its a huge sigh of relief knowing that i can come back to GW2 any time i want without having to dish out my credit card.
  • 1 Hide
    hotroderx , August 30, 2012 8:07 PM
    GW2 is a nice game but security is pretty lax I think. I ended up having someone hack my account change my user name thus locking me completely out of the account.

    Since then I have noticed GW2 has a message on support saying PW resets are disabled. Memory also serves me correct the passwords could not contain any symbols only letters and numbers. There is no mobile or physical authentication offered.

    I think GW2 is a great game but I also think they need to step up security and service. Two days of being unable to login because of security issues I had no control over.

    Obviously I checked my computer out thoroughly for security threats. I would assume to change someones user name you need there PW, Account Security Questions.

    Once the account named is changed the registered email address is sent a message saying it was changed to contact support with questions.

    Something as simple as having the person verify the change thought email by following a link and inputting a code would have stop the issue.

    I guess what I am getting at is simply this if GW2 cant secure there servers it will be short lived because people will not put up with mass hacking, gold bots, etc for very long.
  • 1 Hide
    Kami3k , August 30, 2012 8:11 PM
    ParrdaccBig deal and no its not a big deal. Lets wait till after the first 6 to 12 months and see where GW2 is at. That will show the real story as it will filter out the alt-aholics that only go half way then quit, the BBD'ers, and all the rest. Hopefully GW2 will be the sh#J$ and looks like it could be; but numbers this soon really mean nothing.


    This, SW:TOR had impressive numbers as well at launch and look at where it is now.
  • 2 Hide
    hate machine , August 30, 2012 8:24 PM
    Game is too good. I'm level 60 and my GF is only level 46. I love being able to go back to her zones, be down leveled (Things stay challenging) and still get rewarded with tons of xp from exploring, harvesting, killing and all the quests and events.

    That and the fact that the second you hit level 2 you can go into sPvP and not have to worry about gear at all. If you like instanced and tourney style PvP you can level all classes to 2 and never have to worry one bit about a gear grind or some try-hard carrying big stupid purple sword of "I raided the same PvE instance 50 times so I earned to right to win" one shotting you in PvP.

    The WvWvW brings me back to DAoC and while i haven't dipped much into that it seems like a blast so far.
  • 1 Hide
    mousseng , August 30, 2012 8:39 PM
    HotRoderxGW2 is a nice game but security is pretty lax I think.

    I haven't looked too deeply into this, but Anet is aware of the security issues - that's why they disabled p/w resets and the mail system. Iirc, you can still get your account back through email authentication. Check this.
  • 2 Hide
    Anonymous , August 30, 2012 8:56 PM
    The game is brilliant and will keep me playing for a very long time with the huge number of personal story possibilities, fun crafting system, and WvW pvp. Even if you are able to get through the huge amount of content, it's ArenaNet so you know there will be more coming sooner than you might expect.
  • 3 Hide
    leongrado , August 30, 2012 9:09 PM
    The game is a breath of fresh air. It is innovative in almost more ways than I could have ever imagined. My only concern for the game right now is sustainability. The "endgame" of the game is meant to be the whole game from level 1 to 80+ (you still gain experience but you gain skill points which is useful for rare gear). Some people probably won't realize this and I'm guessing they'll be like "where's the endgame?" and then quit. I guess this doesn't really hurt them at all financially because there's no sub fee at all. I guess we'll see in a few months. IMO it's either going to be a huge hit or a huge miss. I frankly don't care because I'm having the time of my life playing this game.
  • 0 Hide
    hotroderx , August 30, 2012 9:17 PM
    jadefrogThe game is brilliant and will keep me playing for a very long time with the huge number of personal story possibilities, fun crafting system, and WvW pvp. Even if you are able to get through the huge amount of content, it's ArenaNet so you know there will be more coming sooner than you might expect.


    Thanks for giving me that link personally I dont use reddedit(what ever its called) so I had no idea they even knew about the issue to tell yea the truth. I just noticed them making odd changes.
  • 3 Hide
    marthisdil , August 30, 2012 9:28 PM
    Well, there's no monthly cost....plus it's not pay to win....
  • 6 Hide
    Anonymous , August 30, 2012 9:41 PM
    How do you judge the success of GW2? I see a lot of people saying "let's see where it is at in a year." But I say so what. It is not subscription-based. It's business model is primarily based on box sales. The company has confirmed that the sales are higher than expected. Unless the majority of people request refunds, it has already met its expectations. It does not have to sustain a monthly population due to subscription revenue forecasts.

    The game is fun. It does not need a huge population of concurrent users for years to come to remain being fun. It just needs people who love the game. GW1 has lasted for 7 years. Even if the number of concurrent users dropped in a year, so what. As long as people are playing, guilds are active and it is fun, most users will be happy.

    Then like they did with GW1, there will be expansions. That will increase their revenue and bring back some interested in new content and maybe even attract new players.

    So again I ask, how do you measure the success of GW2 given its business model? Box Sales? Then yes, it has achieved its objective.
  • 0 Hide
    mousseng , August 30, 2012 10:17 PM
    Quote:
    Thanks for giving me that link personally I dont use reddedit(what ever its called) so I had no idea they even knew about the issue to tell yea the truth. I just noticed them making odd changes.

    No prob - I don't use reddit either, but I follow GW2 on the Twitters, and they're posting links to info like that frequently. Something else that may be helpful to you.

    Edit: More comprehensive security update notes, for those who need it.
  • 2 Hide
    dalethepcman , August 30, 2012 10:30 PM
    I personally love the model of GW2, If Bliz would take a queue from this I might actually buy something from them again. (whats their new franchise called again, oh that's right "All your $'s belong to us"?)
  • -4 Hide
    tamerlee , August 31, 2012 12:21 AM
    It's not the kind of game you stick around playing. There is absolutely nothing to do end-game.
  • 0 Hide
    deicided , August 31, 2012 1:00 AM
    tamerleeIt's not the kind of game you stick around playing. There is absolutely nothing to do end-game.


    How the hell do you figure that one. GW has always been about the end content which is why the first only had a level cap of 20. Expansions come regularly (if the model will be based like the original) and their expansions are like an entire new game worth of content not just a few more little things to tinker around with and do.
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