Guild Wars 2 Pre-Launch Turnout Numbers Are Impressive

Though most MMOs are suffering from the growing pains of a market transitioning from subscription models to a free-to-play one riddled with microtransaction and vanity items, ArenaNet's Guild Wars 2 is in the interesting position of never having to face such a dilemma. Instead, Guild Wars 2 relies on a pay-only-once model to sustain the game.

After building up plenty of hype due to the game's many innovations in the MMO realm, including its unique dynamic events and storylines, it's not much of a surprise that Guild Wars 2's done well at the numbers game. According to ArenaNet, the game sold over 1 million copies and sustained 400,000 concurrent players at its launch. No doubt early access to the game for pre-orders helped cushion the numbers quite a bit, but posting such numbers is still no small feat.

Guild Wars 2's success is refreshing, especially when other MMOs have had relatively little luck. Recently, BioWare's Star Wars: The Old Republic, despite having a strong start, has abandoned the subscription model for free-to-play (with level restrictions) after its numbers began dropping. Even Blizzard's ever popular World of Warcraft is losing traction, bleeding a million subscribers within a matter of months. One of the most recent story-based, recurring subscription MMOs, Funcom's The Secret World, is struggling to capture its market. Even vampires and zombies, usually winning formulas, aren't enough to attract players, apparently, as Funcom has revealed that The Secret World has sold only over 200,000 copies. The developer's lost something close to $35 million and has suffered a slew of layoffs.

Though Guild Wars 2 has had successes in the first few days, it'll be interesting to see the game's numbers in a few months. Will the new content that ArenaNet continues to push out be enough to capture current players' interest while drawing in new players?

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  • beetlejuicegr
    I saw Guild Wars 2 at a friend's house, i have to admit its a 2010+ mmorpg, meaning graphics and details are awesome but i do have to say another thing too...

    All mmorps released this year and last year are trying to have things that World of Warcraft doesn't have. This is really nice for us, the customers, however an mmorpg isn't going to survive for long if it just have stuff that wow doesn't.
    Uniqueness, gameplay, long term / end game gameplay are really important. I don't mean to say that GW2 doesn't have them, it is really a nice surprise to see such a nice mmorpg that makes you want to play and level up again (after hours and hours on many other mmorpgs the last 10 years for me), but i am curious if the pve endgame is there or not.
    And as i am the first to post (strange!) i will also say, that buy once and play forever without subscription is really really nice but that means that microtransaction system will appear and will make us pay way more / month in a total of a year..
    Reply
  • burmese_dude
    It's the best game I've ever played. I think the #s would only go up and up. Their mail an item idea is a brilliant one.
    Reply
  • booyaah
    Is GW2 an action MMO? I haven't seen much game play footage and never played GW1.
    Reply
  • Parrdacc
    Big deal and no its not a big deal. Lets wait till after the first 6 to 12 months and see where GW2 is at. That will show the real story as it will filter out the alt-aholics that only go half way then quit, the BBD'ers, and all the rest. Hopefully GW2 will be the sh#J$ and looks like it could be; but numbers this soon really mean nothing.
    Reply
  • xcomvic
    GW2 is indeed an Action MMO, but a little less hardcore and more fun than TERA.
    Reply
  • xcomvic
    I think the PvP area GW2 is fine, it has a mix of everything for everyone. Battlegrounds, as well as persistent WvWvW. Then you have the PvE. It would have been nice for open world PvP, but WvWvW is almost as good as it. Lots of zerging:)
    Reply
  • xaero1ne
    GW2 with its no subscription model has restored my faith in MMO's. For many players like myself; who only have a few hours a week to play games, and who have a tendency to split our time between several games, its a huge sigh of relief knowing that i can come back to GW2 any time i want without having to dish out my credit card.
    Reply
  • hotroderx
    GW2 is a nice game but security is pretty lax I think. I ended up having someone hack my account change my user name thus locking me completely out of the account.

    Since then I have noticed GW2 has a message on support saying PW resets are disabled. Memory also serves me correct the passwords could not contain any symbols only letters and numbers. There is no mobile or physical authentication offered.

    I think GW2 is a great game but I also think they need to step up security and service. Two days of being unable to login because of security issues I had no control over.

    Obviously I checked my computer out thoroughly for security threats. I would assume to change someones user name you need there PW, Account Security Questions.

    Once the account named is changed the registered email address is sent a message saying it was changed to contact support with questions.

    Something as simple as having the person verify the change thought email by following a link and inputting a code would have stop the issue.

    I guess what I am getting at is simply this if GW2 cant secure there servers it will be short lived because people will not put up with mass hacking, gold bots, etc for very long.
    Reply
  • Kami3k
    ParrdaccBig deal and no its not a big deal. Lets wait till after the first 6 to 12 months and see where GW2 is at. That will show the real story as it will filter out the alt-aholics that only go half way then quit, the BBD'ers, and all the rest. Hopefully GW2 will be the sh#J$ and looks like it could be; but numbers this soon really mean nothing.
    This, SW:TOR had impressive numbers as well at launch and look at where it is now.
    Reply
  • hate machine
    Game is too good. I'm level 60 and my GF is only level 46. I love being able to go back to her zones, be down leveled (Things stay challenging) and still get rewarded with tons of xp from exploring, harvesting, killing and all the quests and events.

    That and the fact that the second you hit level 2 you can go into sPvP and not have to worry about gear at all. If you like instanced and tourney style PvP you can level all classes to 2 and never have to worry one bit about a gear grind or some try-hard carrying big stupid purple sword of "I raided the same PvE instance 50 times so I earned to right to win" one shotting you in PvP.

    The WvWvW brings me back to DAoC and while i haven't dipped much into that it seems like a blast so far.
    Reply