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Crytek: FPS Games Need Multiplayer to Succeed

By - Source: CVG | B 53 comments

Have gamers merely come to expect multiplayer in FPS games?

Monday Crysis 2 executive producer Nathan Camarillo told CVG that generally first-person shooters actually need multiplayer features in order to succeed on the market today. Other gaming genres typically don't require that particular component to have longevity.

"I think there's plenty of titles that don't have multiplayer that do quite well, but that's more of a genre specific decision," he said. "For an FPS game yeah you really have to have it unless you're a very unique kind of FPS depending on what you're delivery platform is and what market you're going into."

Naturally he goes on to describe the multiplayer aspect of Crytek's upcoming shooter, Crysis 2. After all, the game hits shelves in two months.

"It's different from other FPS games in that you are this ultimate super solider that has the ability to cloak at any point in time, so it's different than modern military shooters, it's different to Halo," he said. "You have the maneuverability, you're in an urban environment, you can jump, you can slide, you can climb. There's so much you can do in that first-person experience that the other multiplayer games don't offer."

But why is the multiplayer component such a necessity for FPS titles? As pointed out, other genres don't rely on pitting players against players online and/or offline. That said, it's quite possible that multiplayer is merely expected from shooters because the feature dates back to the early days of the genre itself thanks to id Software, Epic Games, Bungie and other developers. Gamers may have simply grown accustomed to testing virtual weapons and vehicles against friends. Besides, no challenge is the same when facing human opponents.

"Generally yes for FPS games you have to have awesome multiplayer and that's what we're making with Crysis 2," Camarillo said.

Camarillo also added that FPS titles require high review scores in order to stay afloat, admitting that Crysis 2 will struggle against other FPS titles if it doesn't receive a score in the 90s.

Crysis 2 lands on Microsoft Windows, the Xbox 360 and PlayStation 3 on March 22, 2011.

Discuss
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  • 1 Hide
    shening , January 18, 2011 11:24 PM
    NO WAYYY!!!
  • 3 Hide
    amk09 , January 18, 2011 11:45 PM
    Crysis 2 lands on Microsoft Windows, the Xbox 360 and PlayStation 3

    I know I have seen this 50 times before but I now just put two and two together, Microsoft = Xbox.

    They have managed to account for two massive gaming platforms, thats insane.
  • 2 Hide
    iam2thecrowe , January 18, 2011 11:55 PM
    I have been playing FPS since the beginning, wolfenstein and doom. And I have to say the last FPS's i have actually enjoyed enough to play through were half-life 2 and Unreal Tournament 2003 (also fallout3, but its more of an RPG than FPS). Everything else is just a clone and far too linear and predictable. I havn't played Crysis yet, but i hope there is more from Crysis 2 that makes me go, "OOOOh, AAAAhh, this is not just the same old thing"
  • -3 Hide
    schmich , January 18, 2011 11:56 PM
    On PC at least it assures less pirating.
  • 0 Hide
    someguynamedmatt , January 19, 2011 12:00 AM
    iam2thecroweI have been playing FPS since the beginning, wolfenstein and doom. And I have to say the last FPS's i have actually enjoyed enough to play through were half-life 2 and Unreal Tournament 2003 (also fallout3, but its more of an RPG than FPS). Everything else is just a clone and far too linear and predictable. I havn't played Crysis yet, but i hope there is more from Crysis 2 that makes me go, "OOOOh, AAAAhh, this is not just the same old thing"


    In that case you should be as pumped as I am for Deus Ex: Human Revolution, despite the fact that it's not entirely an FPS...
    /Off-Topic

    Anyway, Can't wait for Crysis 2, either... Man, this is going to be an awesome year. We've got TES:V coming out, We've got Crysis 2, Deus Ex, DN:F (Maybe...), and I'm sure there are more I'm forgetting to list...
  • 3 Hide
    lradunovic77 , January 19, 2011 12:15 AM
    Number one reason Crysis 2 is failed is xbox 360 and PS3 cause two platforms are just technical crap compared to high end or mid end PC
  • 2 Hide
    tacoslave , January 19, 2011 12:24 AM
    someguynamedmatt DN:F (Maybe...), and I'm sure there are more I'm forgetting to list...


    If DNF comes out this year i will cry and ask my wife if i can name our son (if its a boy) Duke.
  • 1 Hide
    Anonymous , January 19, 2011 12:27 AM
    For me this is because most FPS games are 5-10 hours in length. I don't think that's worth 50 USD. Civilization and Total War can entertain me for month's on end; the average FPS's single player is a long weekend at best. Maybe if we had more Half-Lifes or STALKERs and less Call of Dutys the multiplayer could be optional.
  • 9 Hide
    Von Death , January 19, 2011 12:31 AM
    Quote:
    ...i will cry and ask my wife...


    Well there's your two problems right there.
  • 2 Hide
    proxy711 , January 19, 2011 12:41 AM
    This is really only true when the developer is lazy and only includes a 8 hour single player experience.
  • 0 Hide
    dEAne , January 19, 2011 12:42 AM
    I think it failed because you can never enjoy it on that platform.
  • 1 Hide
    randomizer , January 19, 2011 12:59 AM
    This is funny coming from a company whose currently available flagship game was a multiplayer flop.
  • 1 Hide
    pacostrano , January 19, 2011 1:18 AM
    Got 2 Words Half-Life

    Best single FPS and didn't need Multi-player and still playing with that game
  • -2 Hide
    molo9000 , January 19, 2011 1:25 AM
    People have just become smarter and no longer want 10hour long tech demos (designed for hardware that nobody can afford) with abysmal writing and mediocre gameplay and stupid AI. (you know.... Far Cry and Crysis 1)
    Play one linear single-player shooter and you've played them all.
  • 0 Hide
    molo9000 , January 19, 2011 1:28 AM
    pacostranoGot 2 Words Half-LifeBest single FPS and didn't need Multi-player and still playing with that game


    Both Half Life 1 and especially Half Life 2 were also sold because of multiplayer. Wanted to play counter strike back in the day? You had to buy Half Life. Wanted to play Day of Defeat? Buy Half Life....
    The HL series is not like the COD modern warfare series, where people only care about the multiplayer, but multiplayer definitely improved Half Life sales.
  • 0 Hide
    kingnoobe , January 19, 2011 1:44 AM
    While I agree with multiplayer. I think it was also people being able to make maps and things like that.
  • 1 Hide
    razor512 , January 19, 2011 2:09 AM
    nooooooooo

    FPS games need good gameplay and a good storyline to succeed. The time crytek learns that is the day that they make a successful game that is known for more than just graphics

    adding multiplayer to a crappy game wont make it better. All it means is that you have a crappy game but now many people can now play the crappy game together and be disappointed together, it still doesn't make the experience pleasant.

    Focus less on graphics and tacking on multiplayer, and instead make a game with a good story line and good gameplay that is creative and not monotonous.
  • 1 Hide
    iamtheking123 , January 19, 2011 2:11 AM
    No it doesn't need multiplayer. Take CoD for example...played the single player, was satisfied but not impressed, never bothered trying online. My idea of fun also isn't being raped for months by nerds with nothing else to do but play the game 12 hours a day. BC2 was the other way around. The single player was short and easy, but it really shines in multiplayer and max-level players don't have insane advantages.

    So really it depends. There's tons of examples around for games that are in the FPS genre but do or don't need multiplayer (CounterStrike vs Half-Life).
  • 1 Hide
    razor512 , January 19, 2011 2:31 AM
    iamtheking123No it doesn't need multiplayer. Take CoD for example...played the single player, was satisfied but not impressed, never bothered trying online. My idea of fun also isn't being raped for months by nerds with nothing else to do but play the game 12 hours a day. BC2 was the other way around. The single player was short and easy, but it really shines in multiplayer and max-level players don't have insane advantages.



    Thats one of the main problems that hurts multipleyer games today. Weapon unlocks, unless you get the game early on and play constantly, you will end up in a situation where you are fighting against people who not only have more experience, but also much better weapons.
  • 0 Hide
    falchard , January 19, 2011 3:35 AM
    Crysis had horrible multiplayer. Hopefully Crytek has learned from that.
    FPS need multiplayer because it fills in the gap from a 4 hour single player campaign.
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