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The Games selection
adventure :
Scoobydoo: Episode 2
The sequel of Scooby and Sammy's adventures. Same principle as in the previous episode (available on this website). Click on "Instructions" to see...
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crazy :
Xiao Xiao 7
A great fight scene from the animation movies Xiao Xiao.
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Independent developer id Software today announced Doom 4 is under development. The title is the fourth game in the franchise that has been credited for pioneering the first-person shooter. The latest title in the Doom series will be developed in-house, and will be the first in-house developed title since Doom 3 that was released in 2004. While no platforms were announced, gamers can likely count on Doom arriving on the usual three platforms – the PC, Xbox 360, and Playstation 3. No further details of the game content or expected released date were given by id.
Doom 4 will likely take advantage of id’s latest Tech 5 engine that was originally shown off at E3 in 2007 and then at John Carmack’s keynote at Quakecon 2007. Tech 5 is cross-platform, allowing developers to render the same models without having to write different codes for each platform. The new engine will also be OpenGL based and will not require DirectX 10 to run.
Id Software is coinciding the title announcement with a plethora of new jobs available in hopes of grabbing new talent to aid in development of Doom 4. Roles range from producer to lead animator and hints at the platforms Doom is being developed for.
"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead.
Since Doom 3, id has developed Quake 4 and Enemy Territory: Quake War. Both titles were produced externally. This recent announcement is unusual for a developer since this would force id Software to retain two teams for future development.
Source : Tom's Hardware
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Questions? Ask Tom's community!
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As long as they keep releasing Doom on new engines I'll keep buying it. It's a game that keeps giving with the advancement of graphics technology.
The same does for Wolfenstein variants
I hope I can play this one for more than 10 min straight. Maybe leave some lights on so I can see the cool graphics???
I hope the title will run on current hardware (at the time it's released). What I can't stand is when a title is released and you can't enjoy the game as it was intended till a year later. Pointless and shooting yourself in the foot...
The Tech 5 engine also works on the mac platform so I'm assuming the title will also be published there, too.
This could be sweet (assuming) If it uses open GL 2.0 most current pc's and even pc's from yesteryear can get excelent graphics, if they get the gameplay right, tis couls be a winner. As far as platforms, A decent retail linux game??? Thats something to ponder.
I just want one thing: elaborate levels like in doom 1/2.
Go here, do this, go back, do that... and kill kill kill
I really loved the mood doom 1 and to got me in. No game
ever came close to that. Necrovision in the first levels was
a close approximation, but not quite the same.
The lighting in Doom3 was ok, they tried to recreate the mood. Adding light is just like playing doom 1/2 with gamma correction on 4.
I just wasn't scared of the cyberdemon as i was when i first saw it back in the day.