Benchmarks And Settings

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1:00 PM - 06/01/2004 by Patrick Schmid
Benchmarks and Settings
OpenGL
Quake III Arena Version 1.16
1024x768 - 32 bit
Timedemo1 / demo demo001
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
Quake III Team Arena Version 1.32
1024x768 - 32 bit
Timedemo1 / demo thg3
"custom timedemo"
Graphics detail = Normal
SPEC viewperf Version 7.1.1
1280x1024 32 Bit
Data Explorer (dx-08)
Wolfenstein
Enemy Territory
Version: 2.56 (Patch V 1.02)
1024 x 786 - 32 bit
timedemo 1 / demo demo4
Geometric detail = low
Texture detail = low
DirectX 8
Comanche 4 Demo Version: 1.0.1.18
1024 x 768 - 32 bit
autio = off
Unreal Tournament 2004 Version: 3204
1024 x 768 / 32 bit / Audio = off
THG8-assault-single
Splinter Cell Version 1.2b
1024 x 786 - 32 Bit
audio = off
2_2_1_KalinatekDemo
Shadow resolution: low
Shadow detail: low
Effects quality: low
Nascar Thunder TM 2004 Version: 2004
1024 x 786 - 32 bit
FPS captured with FRAPS (51 second)
DirectX 9
3DMark 2003 Version 3.4.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
AquaMark3 Version: 3.0
1024 x 768 - 32 bit
Audio = off
Advanced Measurement
Antialiasing mode: off
Anisotropy: off
Level Detail: very low
FarCry Version 1.0
1024x786-32 bit
quality options = low
Video
Mainconcept MPEG Encoder Version: 1.4.2
1.2 GB DV to MPEG II
(720x576, Audio) converting
Pinnacle Studio 9 Version: 9.0.8
Rendering - DVD Compatible
no Audio
Auto Gordian Knot
DivX 5.1.1 Pro
XviD 1.0 Final
Version: 1.24b
Audio = AC3 6ch
Custom size = 100 MB
Resolution settings = Fixed width
Codec = XviD and DivX 5
Audio = CBR MP3, kbps 192
Windows Media Encoder 9 Version: 9.00.00.2980
436 MB AVI File convert to WMV
Windows Media server (streaming)
TMPGEnc Plus Version 2.521 (2.521.58.169)
1.2 GB DV to MPEG I
(720x576, Audio) converting
Audio
Lame MP3 Version 3.96
Wave 17:14 minutes (182 MB) to mp3
32 - 320 kbit
VBR = level 3
libvorbis OGG Version: 1.0.1
Wave 17:14 minutes (182 MB) to ogg
quality = 5
Syntrillium
Cool Edit Pro
Version 2.1
Amplitude Normalizing
2.6 GB wave Audio file
Steinberg Nuendo 2.0 Version: 2.2.0.33
VST Multitrack
ASIO Driver: Aureon sky/space (96.000 kHz)
Clock Source: Internal
Resolution: 32 bit (float)
Sample Rate: 96.000 kHz
File of type: Wave File (.wav)
Channels (Stereo Splite)
magix mp3 maker 2004
titanium
Version 5.02 Build
65 min 44.100 KHz wave file (688.4 MB)
Format: 192 kbit and variable bitrate
Applications
Sysmark 2004 Bapco Version 1.7
Winrar Version 3.30
283 MB, 246 Files
Compression = Best
Dictionary = 4096 kB
Newtek Lightwave Version 8.0
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
"variations.lws"
Show Rendering in Progress = 320x240
Ray Trace Shadows / Reflection = on
Ray Trace Transparency / Reflection = on
Depth Butter AA = on
Multithreading = 8 Threads
Cinema 4D XL 8 Version 8.503
Rendering in 1028 x 1024, "ship_dirt"
3D Studio Max 6.0 Characters "Dragon_Charater_rig"
Pixel: 1024 x 768
Rendering Single
Mathematica 5
Wolframresearch
Version 5.0.0.0
MMA 40 Test
Microsoft Visual Studio .NET C++ Version 2003 (Enterprise Architect)
Compiling "Emule 0.42b"
LIUtilities WinBackup Version 1.84
650 MB wave file
Encryption: 256 Bit DES, Password "test"
Synthetic
PCMark 2004 Pro Version: 1.2.0
CPU and Memory Tests
SiSoftware Sandra 2004 Version 2004.10.9.89
CPU Test = MultiMedia / CPU Arithmetic
Memory Test = Bandwidth Benchmark
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