Burnout Paradise: The Ultimate Box, Performance Analysis

CPU Benchmarks: Clock Speeds And Threading

Usually, it’s easy to benchmark CPU core and clock speed scaling, but with the 60 FPS limitation, it’s a little more complicated here. If we simply increase and decrease the number of CPU cores, we might see no difference at all if our clock speed is sufficient to keep the frame rate above 60 FPS. Thus, we’ll do the clock speed tests first to make sure we’re running lower than the vsync ceiling. We will disable CPU cores appropriately to make sure that if there are any differences, then they can be seen below the vsync limit.

We’ll run at a low resolution paired with the powerful Radeon HD 4850 video card to ensure that the graphics subsystem won’t interfere with the numbers.

Now that we have a method, let’s see how CPU clock speed affects Burnout Paradise:

We adjusted our clock speeds by lowering the CPU multiplier to keep everything else (such as memory speed) on an even keel. Note that the lowest multiplier available in the BIOS was 6x, which corresponded to the 1.8 GHz clock speed shown in the graph. Even at the dramatically-lowered clock speed, there seems to be little effect on game play. But it’s significant that the average speed is at least below the vsync limit of 60 FPS, which means we’re seeing a meaningful rate of maximum performance for that clock speed, and we are thus able to run our CPU core test.

The CPU core test shows us exactly what our recent How Many CPU Cores Do You Need? article suggests: this game utilizes up to three CPU cores efficiently and the biggest performance jump occurs between single and dual cores.

  • cruiseoveride
    Where is the people's champion? The HD4870?

    I felt the lighting looked a little more natural on the geforce. The colour on the radeon looked better though
    Reply
  • IzzyCraft
    I like the nvidia shadows more makes it less bland look imo a more definitive look which i like.

    I was wonding why no 4870 like above.

    SSAO on :) reminds me of ripping dvd's and messing with sharpness, debanding etc the telephone wire atleast.
    Reply
  • enterco
    Considering how 'hardware friendly' is this game, probably it will be very successful.
    Reply
  • SpadeM
    The first screen shot comparison is quite tricky :) on the first look you might think the geforce does not render the red car at all.
    Reply
  • ufo_warviper
    Nice article so far. I'm still reading the article, but I just wanted to point out that on page 7 of this review, I think the author somehow confused (a couple times) the 4830 with the 4850, and also the GTS 250 with the GTX 260 cards.

    With the resolution increased to 1920x1200, only the Radeon HD 4830 and GeForce GTS 250 barely pass the playable standard with over 30 FPS minimum frame rates.

    Clearly, he meant the other cards here.
    Reply
  • IzzyCraft
    SpadeMThe first screen shot comparison is quite tricky on the first look you might think the geforce does not render the red car at all.A roll over png or jpg would have probably done better then the color restrivie .gif that was used, Shame that IE8 doesn't support APNG like opera and ff does, it would def make the format much more popular.
    Reply
  • chyll2
    I really like the additional benchmark that imitates different number of cores and clocks. It gives us an idea of performance we would get on similar specs with our system.
    Reply
  • linaaslt
    Somehow i missed benches from hd4770 or 4870/4890 and gtx275. but maybe it's because this game doesn't require good GPU to be playable.
    Reply
  • zehpavora
    I think that, if you want to play this game with 8x MSAA, 8x AA, and High settings, a GTX 275 SLI will work. This game must be amazing at those settings! I like Race Games too, but NSF also lost me on Pro Street. I hope Burnout delivers what EA couldn't...
    Reply
  • DjEaZy
    Phenom 940 @ 3400 HD4870 core@790 GRAM512Mb@4400Mhz
    2x2GB 1066Mhz 5-5-5-15
    this all on 22"@1680x1050 all fx crankt up...
    50~100fps
    Reply