Test System

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12:03 PM - 02/02/2005 by Patrick Schmid
AMD Processors (Socket 754)
200 MHz FSB (DDR400) Sempron 3100+ (1800 MHz 128/256 kB)
Motherboard
Socket 754 DFI Lanparty nF3 250Gb
Chipset: nForce 3 250 GB
BIOS: 27.08.2004
Memory
DDR400 I 2x 512 MB - DDR400 (200 MHz)
Corsair TwinX CMX512-3200XL
Timings: CL 2.0-2-2-5
DDR400 II 2x 512 MB - DDR550 (200 MHz)
Corsair TwinX CMX512-4400 Timings: CL 2.5-4-4-8
Common Hardware
Graphics Card Sparkle GeForce 6800 GT
AGP GPU: NVIDIA GeForce 6800 GT
Memory: 256 MB GDDR3-SDRAM
Hard Drive Hitachi DeskStar 7K250 HDS722525VLSA80
250 GB, 8 MB Cache, 7200 rpm, SATA
DVD/CD-ROM MSI MS-8216 16x DVD
Software
NVIDIA Graphic Detonator 66.93
NVIDIA Chipset Driver Forceware 5.10
DirectX 9.0c
OS Windows XP Professional, 5.1.2600
Service Pack 2

Benchmarks And Settings

Benchmarks and Settings
OpenGL
Wolfenstein Version: 2.56 (Patch V 1.02)
Enemy Territory 1280 x 1024 - 32 bit
timedemo 1 / demo demo4
Geometric detail = high
Texture detail = high
Doom III Version: 1.0.1262
1024x768 - 32 bit
Video Quality = High Quality
DirectX 8
Unreal Tournament 2004 Version: 3204
1280 x 1024 / 32 bit / Audio = off
THG8-assault-single
DirectX 9
3DMark03 Version 3.4.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
Video
Pinnacle Studio 9 Plus Version: 9.1.2
from: 352x288 MPEG-2 41 MB
to: 720x576 MPEG-2 95 MB
Encoding and Transition Rendering to MPEG-2/DVD
no Audio
Auto Gordian Knot Version: 1.57 Beta
DivX 5.2 Audio = AC3 6ch
XviD 1.0.2 Custom size = 100 MB
Resulution settings = Fixed width
Codec = XviD and DivX 5
Audio = CBR MP3, kBps 192
182 MB VOB MPEG2-source
Audio
Lame MP3 Version 3.96
Wave 17:14 minutes (182 MB) to mp3
32 - 320 kBit
VBR = level 3
Applications
3D Studio Max 6.0 Characters "Dragon_Charater_rig"
Discreet Pixel: 1024 x 768
Rendering Single
Synthetic
PCMark 2004 Pro Version: 1.2.0
CPU and Memory Tests
SiSoftware Sandra 2004 Version 2004.10.9.89
CPU Test = MultiMedia / CPU Arithmetic
Memory Test = Bandwidth Benchmark

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