Despite our best efforts, most of the other workstation benchmarks we used seemed more processor-bound than anything. e-on’s Vue is the first example—our landscape render completed in roughly the same time on both graphics cards.
As expected, the CPU-oriented benchmark shows both systems performing comparably with our Core i7-980X. Once you move into OpenGL testing, though, AMD’s FirePro V9800 takes a commanding lead over Nvidia’s GF100-based Quadro 5000.
Per Wikipedia: “In cinematography, match moving is a visual-effects technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to refer to several different ways of extracting motion information from a motion picture, particularly camera movement. Match moving is related to rotoscoping and photogrammetry. It is sometimes referred to as motion tracking.”
The first step in match moving is identifying and tracking features—and that’s what our MatchMover 2011 benchmark does, using custom footage taken by Jon Carroll on Hollywood’s Walk of Fame.
We saw in our Xeon 5600-series review that this test is very lightly threaded, showing almost no gain moving from 16 threads to 24. But it’s decidedly processor-bound—apparent by the fact that both graphics cards turn in nearly-identical times.
When I recently polled our readers for benchmark suggestions in 2011, Blender was at the top of your list. So, we’re adding it. In fact, we already have a scripted metric worked out for the open source, cross-platform content creation suite. The project here is decidedly CPU-limited though, as we see both test platforms finishing the workload at roughly the same time.