Over the last couple of years we've been seeing a lot more of ARM thanks to a huge increase in high-powered mobile devices. Already playing a massive role when it comes to powering countless phones, tablets and MIDs, the company yesterday announced its new embedded GPU architecture, the Mali-T604.
Supporting OpenCL 1.1, Direct X and DirectX 11, the Mali-T604 is also designed to meet the increasing demand for GPGPU power and is the first GPU in the Midgard architecture family. It uses a tri-pipe design to optimize performance and flexibility, and ARM claims the Mali-T604 is capable of delivering up to five times the performance of the previous generation Mali-400 GPU.
Samsung, already a licensee of the Mali graphic processor technology, will be the first ARM Partner to gain access to the Mali-T604, but the technology is now available for partners to license.
For more on the Mali-T604, check out ARM's Jem Davies Mali-T604 introduction below.
Have you ever used Intel graphics solutions? especially say, the 8xx or 9xx series (pre core i3/5/7).
lukeeucool now all we need is Microsoft to release DirectX for Android and iOS
Don't hold your breath.
More interesting to me is no mention of OpenGL support, since Windows is the only thing that runs on DX11, and Android is the big boy on the block for tablets.
But... can it play Crysis?
And more importantly, better than other integrated graphics?
Let's see some benchmarks.
And I agree with you that openGL will be much more important than directX on this part. Actually, openCL is interesting also - glad to see the standard gaining traction.