Epic Games Opens Seattle Studio to Push Unreal Engine 4

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • SEATTLE #1 SEATTLE #1
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  • JOSHSKORN
    When new video cards are launched, the new (legitimate) question should be, "But can it run Crysis Unreal Engine 4?
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  • master_chen
    Awwwyeaaaaahhh
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  • merikafyeah
    If you look past the hype, you realize that Unreal Engine is just catching up to what CryEngine could do three years ago:
    http://www.computerandvideogames.com/353832/cryengine-is-three-years-ahead-of-unreal-engine-4-crytek/
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  • semeku
    merikafyeahIf you look past the hype, you realize that Unreal Engine is just catching up to what CryEngine could do three years ago:http://www.computerandvideogames.c -4-crytek/Stop being so obvious troll. Either give us a proper breakdown of the features vs Unreal Engine instead of talk from Crytek. Where is Crytek's Samaritan demo? Is it even close? Everyone can talk the talk, but what about the proof? Really. Stop barking unless you got something to show up for it.
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  • owned
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  • lpedraja2002
    Er...

    @ semeku
    "We already had massive particle systems, we already had GPU rendering, all these things. Deferred shading. We had tessellation already since we shipped Crysis 2. We already had DX11. We didn't just talk it up as tech demos, we have games that are shipped and are doing it," said Yerli.

    I'm not a fanboy or anything but I believe Yerli. I don't know about you guys but if you can't acknowledge that Crysis after all this time is still on the very top of best looking games to date then there is something wrong with you and the modders have made the game look even more insane. Just search through some of those realistic Crysis mods and you'll see.

    Still, this is about Unreal Engine 4 and I'm very excited to see its first games.
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  • merikafyeah
    @semeku

    Demos? Please. CryEngine's in-game graphics ie "realtime rendering" looks just as good as Unreal's pre-rendered demos. But instead of telling you what it could do, let me show you:
    http://www.youtube.com/watch?v=hgw9DlIK8DY
    http://www.youtube.com/watch?v=J1pjoqSuslE
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  • i know this is hard for many to understand, but when Eric from unreal technologies sets out to create a new level in gaming engines he really does it, he has always delivered. think about it he has never disappointed, he is one of the few great game programmers out there.

    and we will need Maxwell cards to properly utilize the engine, i dunno if amd has something ready for then but i doubt.

    proof cant really be seen over footage over your screen at home, best proof is to watch it directly in action with your own eyes. but from the stuff i have been following nearly everything has new formulas. shadows, lighting, glare, physics etc...

    Dont be a crysis fan boy based on graphics you've only seen from one engine. Epic games has delivered every time they bring out a engine, and i doubt they will want to fall behind now. if you look at the amount of games that use the unreal engine you will be shocked if you have never seen it before.

    if i told you people gabe said this will be a revolution in gaming then no one will doubt that it will be beter. its sad that people's choices are influenced by pure fanboism.

    i dont KNOW it is gonna be beter, but from past experiences Epic has always delivered. so i give them the benefit of the doubt and assume it will be better. especially considering consoles cant run it....

    you cant really compare features when it comes to game engines, you have to look at the formula/code of the feature and compare that.
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  • James296
    if I remember right, it wasn't the graphical upgrades that epic was talking about but more towards how devs worked with (or around) UE4 when compared with UE3 (easier to work with, basically)
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