AMD Supports Possible Lower Level DirectX

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • David Dewis
    My issue is that it will be implemented into the next DirectX which is bound to be limited to Windows 9 or 8.1
    Reply
  • jwcalla
    The whole Mantle thing was a marketing ruse. OpenGL already provides a mechanism for developers to get just about whatever they want from the hardware.
    Reply
  • jin_mtvt
    YEs it was a ruset that is why Square and Dice worked hard to include it in the next games. AMD is not in a position to "force" Mantle . But if It needs to "merge" with DX or OpenGL or to be used in conjunction so we can all benefit, then so be it! I personally do not care much about their "brands" until WE ( consumer ) reaps benefit from it. So Viva AMD ( because without them we would still be playing under GeForce and Pentium 3's ) and let's hope Mantle will push everyone forward into the next stage .
    Reply
  • Shankovich
    Making lower level accessible is only a first step for Mantle. It'll only get better from here, and considering it's AMD's own for its own chips and architecture, I think it will continue to have a leg up over Direct X and OpenGL in specific areas.
    Reply
  • cd000
    OpenGL already provides a mechanism for developers to get just about whatever they want from the hardware.
    Then why don't they use it?
    My issue is that it will be implemented into the next DirectX which is bound to be limited to Windows 9 or 8.1
    But Mantle will not. AMD win.
    Reply
  • rdc85
    IMO AMD will try merge dX and mantle so they will not fight each other....If mantle is open source like they said, i can see that happen....
    Reply
  • tobalaz
    We had lower level access in DOS, Win95 and Win98.MS decided to add extra application and hardware extraction layers in the name of "security" with WinXP. Remember how bad Nvidia and ATI drivers were for close to 2 years when WinXP came out?Remember how games could get the same FPS under OpenGL and DirectX but OpenGL just looked smoother until about half way through XP's life cycle?I'd LOVE to see Mantle stick around and I'd love to see it working in Linux on most of the games in my Steam library.Man I miss 3DFX and Glide something awful. All I can do is hope Mantle is the new Glide.
    Reply
  • Kewlx25
    12782875 said:
    The whole Mantle thing was a marketing ruse. OpenGL already provides a mechanism for developers to get just about whatever they want from the hardware.

    Except OpenGL is about 10x slower, because OpenGL is nearly the same speed as DX11. But hey, if you think 10x slower is fine, you can use a lovely 300mhz CPU instead of a 3ghz.
    Reply
  • Shankovich
    12782875 said:
    The whole Mantle thing was a marketing ruse. OpenGL already provides a mechanism for developers to get just about whatever they want from the hardware.
    Except OpenGL is about 10x slower, because OpenGL is nearly the same speed as DX11. But hey, if you think 10x slower is fine, you can use a lovely 300mhz CPU instead of a 3ghz.
    OpenGL can accomplish as much, and more, than Direct X. The reason DirectX is in use so much is because Microsoft is a monopoly plain and simple. The fact that it can use vendor extensions is already a huge plus in its favour. Check this little post out http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
    Reply
  • CaptainTom
    I think a lot of fanboys forget that AMD consistently said it would support Nvidia in Mantle. If DirectX and OpenGL both get close to mantle, then they are just doing AMD's job for free...
    Reply