Balking AMD's Claims, Nvidia Says Smartphones Aren't Ready for Ray Tracing

Nvidia does not have plans to bring its ray tracing-enabled GPU architectures to smartphones or other ultra-mobile devices right now, CEO Jensen Huang told journalists at a Computex meeting this week. The statements come just days after AMD confirmed that upcoming Samsung smartphones using AMD RDNA2 GPU architecture will support ray tracing. 

According to Huang, the time for ray tracing in mobile gadgets hasn't arrived yet. 

"Ray tracing games are quite large, to be honest," Huang said, according to ZDNet. "The data set is quite large, and there will be a time for it. When the time is right we might consider it." 

"The next place you’ll find RDNA2 will be the high-performance mobile phone market," Su said, as reported by AnandTech. "AMD has partnered with industry leader Samsung to accelerate graphics innovation in the mobile market, and we’re happy to announce we will bring custom graphics IP to Samsung’s next flagship SoC, with ray tracing and variable rate shading capabilities. We’re really looking forward to Samsung providing more details later this year." 

Nvidia's Ampere and Turing architectures seem to be too bulky for smartphone SoCs (and even for entry-level PC graphics) anyway. For now, the company will have to use its GeForce Now game streaming service to address demanding gamers on smartphones and tablets. 

Yet, ray tracing is nothing new on mobiles. Imagination Technologies architectures since the PowerVR GR6500 introduced in 2014 have supported ray tracing, so it's up to hardware designers to decide on implementing the capability and game designers to leverage it. Imagination's PowerVR ray tracing implementation is currently supported by Unreal Engine 4 and Unity 5, but it's unclear whether it's primarily used for eye candy, performance increase and/or power reduction. 

Anton Shilov
Contributing Writer

Anton Shilov is a contributing writer at Tom’s Hardware. Over the past couple of decades, he has covered everything from CPUs and GPUs to supercomputers and from modern process technologies and latest fab tools to high-tech industry trends.