Battlefield V Creators: We Toned Down Ray Tracing for Performance, Realism

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Chris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.
  • dhayric
    DX12 was supposed to alter the gaming landscape and it hasn't done much. I can't even enable DX12 in BF1 without issues.
    Reply
  • sstanic
    Lovely text, tnx for the info ;)
    Reply
  • Jeff Fx
    I've had multi-GPU systems, but the benefit was never really worth the cost, and SLI had to be disabled for a lot of games. I shifted to using the best single-card solution available for maximum performance and least hassle.
    Reply
  • TechyInAZ
    DHAYRIC, that isn't DX12s fault that's the devs. A great example are games like DOOM (yeah it's vulkan, but DX12 and vulkan are incredibly similar to each other) which runs amazing and is super efficient and reliable.

    Glad RT is getting toned down, while graphics are cool, the main part of a video game is actually playing it. Plus, once the hype wears off, you'll care FAR more about the gameplay than the graphics.
    Reply
  • biggjoecheese
    But....

    "When your whole life flashes before your eyes, how much of it do you want to not have ray tracing?"

    --Avram Piltch
    Reply
  • bigdragon
    Let the downgrades begin! Here come the excuses for why the game doesn't look like the promotional demo at the RTX launch.
    Reply
  • drivinfast247
    Right now, DICE is targeting 1920x1080 at 60 FPS with RTX enabled."

    I know this is 1st gen software/hardware use, but why bother. Hopefully the normal rasterization performance is much better than 1080ti to make the 2080/ti even slightly worth it.
    Reply
  • Jim90
    "One key nugget: the company had to dial back the ray tracing technology in order to increase frame rates and make the images look more credible. "
    and
    "DICE is targeting 1920x1080 at 60 FPS with RTX enabled."

    Firstly, wait for the full reviews!!!
    However, this pretty much confirms the size of the gamble NVIDIA is taking.
    To see confirmation that RT functionality, as implemented - and in hardware format - takes such a toll that developers have to dial it back just in order to get acceptable frame rates and at 1080p, is a little ominous...particularly when coupled with the pricing structure for these cards and questionable non-RT gains. For all games released under the RT banner, what trust are we to place that the implemented functionality is anything but deliberately crippled.

    It's looking more and more likely that this will backfire as a rushed cash grab.
    Reply
  • mortemas
    I can see both sides of the coin. They want to introduce new tech and as Steve Burke pointed out there is the chicken and egg problem. If they don't make the hardware, the software won't ever be developed. If the software is written and there is no hardware that uses it, well there's no usefulness there either. Plenty of people will still be satisfied with the 1080 ti and I think there will still be a robust market for it due to RTX pricing. Additionally, plenty of people will be willing to buy RTX and give ray tracing a try even if they have to "settle" for 60 fps, LOL. I think they still need to entice half-steppers into the new technology by at least offering some performance improvement in the new cards over the old ones. They need the option to have a better card regardless of ray tracing features. The challenge was to make enough gains in architecture combined with the shrink to 12nm to fit the CUDA cores *and* the new RT cores *and* the new Tensor cores all on the same chip. If you are an RTX buyer then there's no doubt you are funding the new technology, but there needs to be some performance improvement in the old way of rasterized graphics to sweeten the deal and with 12nm and the asynchronous compute I am hoping this is what they achieved. I did feel the same way when I read in the article that reflections looked too perfect. Put some dust and debris on those shiny cars and in the puddles and on the windows - it's a war! My windows aren't that clean!
    Reply
  • winterymix
    I agree with Mortemas. I don't think RT will be great with this 20xx series of cards, but this series has to exist before better iterations can. It has to start somewhere. Since I'm going to be streaming full time, I'll buy a 2080ti so I have maximum performance, but other than to check it out once or twice, I won't be enabling ray tracing when I stream. If I weren't a full time streamer, I wouldn't be upgrading from my 1000 series card.
    Reply