Cyberpunk 2077 2.0 Update Doesn't Faze The Steam Deck

Steam Deck
Steam Deck (Image credit: Valve)
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Fear not, Steam Deck owners! Cyberpunk 2077 is still playable despite the steeper system requirements associated with the new 2.0 update. German publication Computerbase has put the gaming handheld through its paces on the latest version of the game.

The Cyberpunk 2077 2.0 update improves the base game with many significant enhancements. However, the embracement of Nvidia's DLSS 3.5 Ray Reconstruction technology is the belle of the ball, considerably making the game look even better than it already was. Rationally, the improvements have increased the system requirements to run the game. For example, an SSD is a must now, and CD Projekt Red advises consumers not to run Cyberpunk 2077 on a conventional hard drive or SD card in the case of the Steam Deck, as the lower bandwidth will likely hinder how the new content is streamed.

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Zhiye Liu
News Editor, RAM Reviewer & SSD Technician

Zhiye Liu is a news editor, memory reviewer, and SSD tester at Tom’s Hardware. Although he loves everything that’s hardware, he has a soft spot for CPUs, GPUs, and RAM.

  • lilgawain
    With a mix of medium/low (only using low when there is no medium) and XESS Performance, which doesn't look bad at all, I'm rarely dropping below 35fps with the Deck set @ 40hz.
    Reply
  • derekullo
    We've come a long way since the gameboy advance!
    Reply
  • lilgawain
    derekullo said:
    We've come a long way since the gameboy advance!
    We have, but the GBA's library features a bounty of riches that will endure.
    Reply
  • NaviiX
    lilgawain said:
    We have, but the GBA's library features a bounty of riches that will endure.
    You can play the entire GBA library on the steam deck for free.

    Also using XeSS over FSR you are losing fps. XeSS is built for Intel GPU's and taxes Radeon more heavily. I mean sometimes it's even worse than native performance.
    Reply
  • Giroro
    The High Preset is only 9 frames less than Low FSR? That doesn't seem right... Is it CPU bound?
    Reply