Death Stranding With DLSS 2.0 Allows for 4K and 60 FPS on Any RTX GPU

YouTube YouTube
Watch On

Death Stranding, Hideo Kojima's wild game of package delivery and social networking likes, arrives on PC this July 14. In a strange move, however, we're not allowed to show you videos or images of the PC version yet. We have the above pre-order video, and Nvidia was able to provide us with a few 4K DLSS screenshots, but apparently 505 Games and Kojima Productions don't want anyone to spoil the story — never mind the fact that the game has been out for eight months on PlayStation 4. But we can share some initial impressions, and that means some early benchmarking from yours truly.

Latest Videos FromTom's Hardware
Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • hannibal
    Well dlss 4k is not 4k but up-scaled, But if done right it does not look too bad anymore!
    So more interested in seen if it has been done so that it does not look bad or...
    Reply
  • USSMiami755
    My daughter, a gamer, kept showing me previews of this game for years. I was really excited, and decided to get into the gaming thing. Got the PS4, bought the game, and was so completely disappointed. I wasted hours of my life on the most boring game ever, hoping for a real payoff that never happened. (Solid soundtrack, though, but you have to pay extra.) It should come with bonus civil service exam points, because I'm pretty sure I could be a great mail carrier now.
    Reply
  • JarredWaltonGPU
    A few other thoughts about the game:

    1) It's super weird. I've played perhaps a dozen hours of it now, and it's either going to end up being some sort of weird allegory for the afterlife (like Kentucky Route Zero), or it's going to be complete nonsense mystical mumbo jumbo. I'm guessing the latter. I would not call it a masterpiece -- weird for the sake of being weird, more like, with lots of walking around picking up packages in between. The whole BB thing (Bridge Baby, an 28 week old baby in a bottle on your chest that detects BTs) for example. Why? Whatever.

    2) The United Cities of America premise is also goofy, as the landscapes look nothing like the US. Also, you walk about four km in the first two chapters of the game, connecting people up with likes to the Chiral network. Except, the map shows that you've apparently covered most of the eastern US. I get not making the game to scale ... but it's ludicrous to set it in "the former US" where the entire country is apparently only 10-12 km across.

    3) The corporate tie ins are nuts, along with all the "here's the real actor playing this particular character" blurbs. Do we really need to know who plays Deadman, or Die-Harder? It's constantly breaking the wall. Monster Energy drinks, Hollywood B-list celebrities, Half-Life stuff, and I don't know what else.

    4) Constant unskippable cutscenes suck. They suck SO BAD! The first time you encounter a BT, you're treated to BB freaking out for 15 seconds alerting you to their presence. You can have the game do this EVERY time if you're a masochist. The elevators, private quarters, etc. do have the option to skip forward, but there's a ton of skipping required. Every successful delivery requires about 30 seconds of clicking through the same old nonsense to find out how many 'likes' you got. Just ... ugh. Clearly not for me.

    I'm sure some people will love it. I'm personally curious to see where it goes. But for all the fawning over Hideo Kojima, this game has some clear flaws. It looks pretty, and it's not bad, but if you stripped out a bunch of garbage cutscenes that repeat so often it's maddening, you could make this a 20 hour game instead of a 40-50 hour game.

    Also, I accidentally drove my first reverse trike into deep water. (Rivers have blue, yellow, and red indicators for how deep the water is, but I crossed at a point where it was red not realizing this.) I apparently am now stuck on foot until episode 3 in the game, which sucks. You get a trike to use as much as you want ... unless you break it and then it's gone until you progress. Can't you just put a new trike back in the garage? Or recover it? Bleh.
    Reply
  • CatalyticDragon
    JarredWaltonGPU said:
    ... complete nonsense mystical mumbo jumbo.

    That's what you get with a Kojima game.
    Reply
  • CatalyticDragon
    Admin said:
    The performance mode looks just a tad worse, though at higher resolutions it's far less noticeable

    By definition if it's using upscaling then it's not 4K. Naturally the closer you get to native resolution the better the image quality will be so it'll be good to see those side by side comparisons.
    Reply
  • nitrium
    I gather it's not quite as divisive as The last of Us 2, but is this game actually any good on a mechanical level? Is it "fun"? Does it have a good story? I read somewhere the actual good part of the game starts about 20 hours in or something(?).
    Reply
  • Chung Leong
    CatalyticDragon said:
    By definition if it's using upscaling then it's not 4K. Naturally the closer you get to native resolution the better the image quality will be so it'll be good to see those side by side comparisons.

    Computer graphics is all about illusions, duh. If the eyes perceive it as 4K then it is 4K.
    Reply
  • bit_user
    JarredWaltonGPU said:
    A few other thoughts about the game:
    As a non-gamer, I find reviews like this very reassuring. Thanks for sharing.
    Reply
  • bit_user
    CatalyticDragon said:
    By definition if it's using upscaling then it's not 4K. Naturally the closer you get to native resolution the better the image quality will be so it'll be good to see those side by side comparisons.

    Chung Leong said:
    Computer graphics is all about illusions, duh. If the eyes perceive it as 4K then it is 4K.
    Interesting debate. I think you each have a point.

    The fundamental problem with scaling is that it doesn't truly add information. So, there will be fine details that are missing from even the best upscaling. DLSS seems to do a lot to minimize the downsides of scaling, but it certainly can't match native rendering.

    The point about the eyes perceiving 4k seems a little off, because eyes don't really work like that. Rather, it's just a variation on the argument of "good enough". And that's the point - if it's good enough that it offers a visual improvement over gaming at native 1440p, for instance, then maybe you just be happy and play the game. There's a lot of wisdom in that, but what's good enough for one player might not suffice for another.

    Maybe someone is sitting right in front of a 55" display, where they can really see the finer details. I wouldn't try to tell that person that they should be as happy with upscaling as someone playing on a 28" 4k monitor. There are other factors, but display hardware is probably the biggest one.
    Reply
  • 4r7hur
    CatalyticDragon said:
    By definition if it's using upscaling then it's not 4K. Naturally the closer you get to native resolution the better the image quality will be so it'll be good to see those side by side comparisons.
    Not exactly, the difference between 1080p-4k is much bigger than 720p-1080p or 540p-1080p, if it's the same with Control the DLSS Performance should be 1080p-4k and 1440p-4k for DLSS Quality.
    Reply