DeepMind, Blizzard Invite Researchers To Build AI Agents That Can Master 'StarCraft II'

AI agents playing StarCraft II mini-games

DeepMind and Blizzard announced that StarCraft II is now an open artificial intelligence research environment where people can develop and train their own AI agents to beat others at the game. Unlike other game bots, the new AI agents will learn and see the game the same way human players do, with no programming shortcuts to give them unfair advantages.

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  • Suiton20
    Are there any for Warcraft 3
    Reply
  • willgart
    why training an AI for a WAR game??? is it really what we want from an AI? we really want to go in this direction today?
    Reply
  • aaddrryyss
    maaaaan, you nailed it...
    Reply
  • Maarsch
    Man, now I want to create the "Deepmind: Bronze to GM" youtube series.
    Reply
  • JakeWearingKhakis
    I can't wait until they use these AI's to actually replace current "AI" players in games. Would be awesome to play against a computer that actually does something different every time, and has the same disadvantages as us like fog of war.
    Reply
  • Colin_10
    I am really curious what the rules are for how the AI will be allowed to interact with the game. For example, a human has to visually process all the units moving around on your screen at any given time and can only select 1 unit at a time (albiet at the top level very quickly,) so will the AI have these same restrictions? I would love to read an article with a deeper dive on this.
    Reply
  • Bill Wendel
    *facepalm* Terminator anyone?

    "Hey! Great idea. Let's put DeepMind's AI in charge of our drone program."

    lol
    Reply
  • turbotong
    Step 1: Develop secret internal computer language for "efficiency"
    Step 2: Master the art of war using SC2
    Step 3: Skynet
    Reply
  • canadianvice
    @Willgart that kind of comment is extremely short sighted. Starcraft has actually been something of a staple in AI research for some time now (programming a basic AI is actually an assignment at my university) but the utility of navigating challenges like those in starcraft is extremely extensive.

    We'll have AI robots killing people in battle whether your hippie ass wants them or not; I'd like to see that: #1 we have them first, and #2 we can use the knowledge we gain to adapt to other things. Pathfinding for instance has utility far outside the scope of war.
    Reply
  • Josh_killaknott27
    Google, WHAT THE F*UCK IS WRONG WITH YOU, YOU F*CKING PSYCHOPATHS.
    Sincerely refrain from this research
    have you not learned sci fi becomes fiction because of you idiots who think you know for the better of everyone.
    Reply