'Fallout 4' Update 1.3 Goes Live For PC, Coming To Consoles Later This Week

Update 1.3 for Fallout 4, which was announced earlier today, brings a handful of fixes and new features.

Update 1.3 includes five new features, two of which will be shared across platforms, and the rest of which are PC exclusive. The first feature adds status menus for your settlers, and the second feature allows you to to rotate objects being held with your controller triggers to switch rotating axes with your left thumbstick. PC users will enjoy remapping support for their ESDF keys and an HBAO+ ambient occlusion setting. Nvidia users will also be able to use weapon debris effects.

A number of gameplay and quest bugs were addressed, such as players being teleported to the direction they were aiming at. General optimizations in memory and stability were made. For example, Bethesda addressed the poor performance that some users experienced while looking through a scope. In Workshop mode, players now have more precise control while building their settlements thanks to the improvements in snapping objects together. Several Workshop mode bugs were ironed out as well.

Update 1.3 is currently live on PC and will be released for Playstation 4 and Xbox One later this week.

Alexander Quejado is a Contributing Writer for Tom's Hardware and Tom's IT Pro. Follow him on Twitter and Facebook.

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  • Davil
    And yet no mention of fixing objects randomly spazzing out and flipping all over. No texture overhaul, no fixing places where you try to shoot between things and hit an invisible wall, or fixing the overall mediocrity of the game. What a shame.
    Reply
  • alextheblue
    And yet no mention of fixing objects randomly spazzing out and flipping all over. No texture overhaul, no fixing places where you try to shoot between things and hit an invisible wall, or fixing the overall mediocrity of the game. What a shame.

    Odd physics are not new to the Creation engine. See Skyrim, Fallout 3 et al. I find them to be a loveable quirk. Hitboxes have been an issues with games since the dawn of fully 3D FPS titles, and it's good enough for a FPS / RPG. I think it's pretty good overall and a nice addition to the Fallout franchise - better than Fallout 3, maybe not quite as solid as New Vegas.

    They do need to add a downloadable high res texture pack as they did with Skyrim.
    Reply
  • clonazepam
    I think I played through 1/3 to 1/2 of the story and quit. I feel like its worth waiting for all of the DLC and when the modding community settles down and decides what the definitive 'set' is for looks and survival mode. Then, if I'm not too busy with DkSIII, Dragon's Dogma Dark Arisen, and maybe even The Division, I'll be all over it. Oh wait, The Witcher III has another DLC on the way as well.

    Maybe I'll catch up on sleep in 2017.
    Reply
  • FunSurfer
    What about the unremappable hold breath key (left Alt)? was it fixed? that's the only thing that still bothers me in this otherwise excellent game...
    Reply
  • Non-Euclidean
    I was getting really frustrated with settlement mission after settlement mission, but after I stopped turning them in to Preston Garvey, they stopped. I then had a blissful 6-10 hours of no settlement missions. The game started auto turning them in for me, over a period of time. Now a few have popped up, but I am sticking to not turning them in.
    I also started building up defense more, for each settlement.
    Reply
  • stoned_ritual
    Meh. Unless they completely overhaul the choice system, skill system, dialogue system, factions system, and make this into a first person rpg, I just can't see myself spending more than my current 180 hours of playtime in fallout 4.
    Reply
  • stoned_ritual
    Meh. Unless the completely overhaul the choice system, skill system, dialogue system, factions system, I just can't see myself spending more than my current 180 hours of playtime in fallout 4.
    Reply
  • nycalex
    they need a better savage system.

    god i hate having to go:

    inventory --> drop all junk --> workshop mode ----> salvage 1 by 1.

    why can't i just salvage everything 1 shot......sigh.....

    Also, game got quite easy after some time. it presents minimal challenge after the first 2-3 hours.
    Reply
  • AdviserKulikov
    they need a better savage system.

    god i hate having to go:

    inventory --> drop all junk --> workshop mode ----> salvage 1 by 1.

    why can't i just salvage everything 1 shot......sigh.....

    Also, game got quite easy after some time. it presents minimal challenge after the first 2-3 hours.

    You do know that you don't have to salvage things to craft with them? It automatically breaks down junk stored in your settlement workbench as needed to craft.
    Reply
  • nycalex
    now that pisses me off.

    the game never explained this to me.

    and there was no manual neither.

    how was i supposed to know?

    darn it, i got 35 hours in, and i never knew this.

    LOL
    Reply