inXile Kickstarts 'Torment' RPG, Hits Funding in 6 Hours

Kickstarting games based off of classic, beloved videogames seems to be all the rage now for developers.

inXile Entertainment, the developers behind The Bard's Tale and Hunted: The Demon's Forge, is kickstarting yet another videogame after successfully raising almost $3 million for a Wasteland sequel. 

No, this Kickstarter isn't out of foolish ambition. The situation's quite the opposite, actually. Due to good planning, inXile's already managed to finish all the pre-production parts—the writing and the designing—of Wasteland 2. Now, with Wasteland 2 in actual development, the pre-production team can be rolled to working inXile's new Kickstarter project, dubbed Torment: Tides of Numenera.

Torment, set in Monte Cook's Kickstarted tabletop RPG world Numenera, follows in the tradition of Planescape Torment. It'll be a single player isometric—yes, isometric—RPG.

Still not convinced? Torment enlists plenty of Planescape vets, including Brian Fargo, Monte Cook, Colin McComb, and plenty of others.

inXile's only asking for $900K this fundraising round, though it managed to top that in a record-setting six hours. The developer was asking for less money for this project, simply because inXile had backup funding from The Bards Tale, which recently released on Android. Considering that at the time of this article, Torment's already raised almost $1.6 million, it might be safe to say that inXile probably won't be digging into any of that backup money.

Contact Us for News Tips, Corrections and Feedback           

  • Antimatter79
    I can't wait to see how the new Torment game turns out. Now I will have to go back and finish the original.
    Reply
  • mightymaxio
    They should bring back the might and magic series to be honest
    Reply
  • mavikt
    I don't know what I was thinking about reading the title, I just figured Torment could actually be a crowd funded rocket propelled grenade...
    Reply
  • zerghumper
    I have to say, I love all these kickstarter efforts, putting control of the game back into the hands of the makers and not these FPS-pushing, DLC-mongering publishers (I'm looking at you EA). The games we're getting from the mainstream groups are becoming more expensive to make, more expensive to buy, take less time to beat, and in my opinion, have become less fun to play.

    If this trend continues and expands I see us entering a new golden age of gaming; filled with awesome experiences such as Star Citizen, Defense Grid 2, Torment: Tides of Numenera, and many more! I can't wait!
    Reply
  • myromance123
    This is awesome news for the Linux gaming community, as both these titles have promised a Linux port! :)
    Reply
  • kelemvor33
    A link would have been nice...
    http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
    Reply
  • alidan
    i really wonder how this will turn out considering no more d&d license .
    Reply
  • lightsol
    alidani really wonder how this will turn out considering no more d&d license .They aren't using the DnD system, instead they are using their own written one (which is probably based a bit on DnD anyway, haven't checked into it that much for now)
    The only thing they lose is the planescape setting, which they replace with something new and up to date :)
    Reply
  • jhansonxi
    myromance123This is awesome news for the Linux gaming community, as both these titles have promised a Linux port!Seems like Unity is the only real cross-platform game engine now. Id Tech and Unreal-based cross-platform games seem to have disappeared.
    Reply
  • jhansonxi
    Antimatter79I can't wait to see how the new Torment game turns out. Now I will have to go back and finish the original.It wasn't all that great as compared to the Baldur's Gate series. I did get a sense that there were unfinished sections that were removed before release.

    It can be played on most anything using an open-source clone of the Infinity engine:
    http://www.gemrb.org
    Reply