Intel Hates Cables, VR Edition: A Wireless VR Demo

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Back at IDF 2014, one of the big themes was killing cables. Between Rezence wireless charging, WiDi and WiGig, we were supposed to be wire-free by now (oh well), and Intel’s professed disdain for cables appears to extend to VR HMDs.

In addition to the self-contained and therefore intrinsically wireless Project Alloy VR HMD, a group within Intel mocked up a Rift DK2 that used WiGig to stream the video content from a PC to the HMD with no cables. Like the VR vest we tried out, this is intended as a proof of concept.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • kinney
    I like the VR vest a lot better than this. Getting down from 14ms is going to be a significant task and will be tough to match a wire. I'm holding off on major system updates other than my Skull Canyon NUC till some of this pans out. I'm assuming Intel or someone will eventually sell complete systems in a vest/backpack that are also a desktop PC.
    Reply
  • bit_user
    Currently, WiGig introduces an additional 14ms of lag, but Intel is working to push that to below 10ms.
    Ugh. Forget it.

    Why does it add ~1 frame of latency? Is that due to compression? Whatever, the reason, they should drop it and focus on a transport which adds no more than a few scanlines worth of latency.
    Reply
  • Sakkura
    The total latency budget for VR is like, less than 20ms. Taking out 14ms or even 10ms for wireless transmission is just not viable.
    Reply
  • builder680
    They said it supports 60hz right now. I think they need to get that up to 90
    Reply
  • builder680
    Oops nm I read that all wrong
    Reply
  • DotNetMaster777
    Nice !!!
    Reply