Update, 10/26/2017, 9:15am PDT: The DLC is now available to download on Steam.
Update, 10/20/2017, 7:58am PDT: Creative Assembly released a trailer for the downloadable content, which shows factions from both the Old and New Worlds fighting for domination. In addition, the studio revealed the DLC's campaign map on Twitter, and it includes the starting locations for all Legendary Lords.
Original story, 9/21/2017, 12:30pm PDT:
Total War: Warhammer II comes out next week, but Creative Assembly already has plans for new content after the game’s release. The first and free post-launch addition will be in the form of another grand campaign called Mortal Empires.
The scenario features territories from the Old and New Worlds of Total War: Warhammer and Total War: Warhammer II, respectively. Unlike Total War: Warhammer II’s main campaign, which requires you to take control the Great Vortex, the goal of Mortal Empires is simply to conquer as much land as possible.
Mortal Empires features 117 factions and 295 settlements, and you can choose from 35 Legendary Lords to lead your forces in the field. The studio will also implement some features from the main campaign of Total War: Warhammer II such as rogue armies, treasure hunts, and sea encounters. The number of factions and settlements eclipse those from Total War: Warhammer, but it comes at a price. For instance, the plethora of factions means that end turn times, which is when your AI opponents make their moves on the map, will take even longer. The Norsca faction will also not be available at the launch of Mortal Empires, but the developers plan to add it to the campaign at a later date.
Mortal Empires is the third in a series of five massive campaigns planned for Creative Assembly’s Warhammer franchise, which encompasses a total of three games. The studio wants your feedback as you participate in the war for the Great Vortex and your grand conquest in Mortal Empires in order to improve the overall gameplay experience through multiple updates and patches.
Creative Assembly will also create three more Legendary Lords you can use in combat, but the more interesting DLC is the one simply called “An Experiment.” The studio has yet to provide details on the mysterious add-on, but we’re bound to find out more about it in the near future.
|Name||Total War: Warhammer II|
|Where To Buy||Steam|
|Release Date||September 28, 2017|
I'll wait a year, then the game will actually be complete, and also 1/2 price. (which is still the price of a full game)
So really the games not complete and they'd like us to pay them 60 bucks to help them finish developing the game...think I will pass.
The amount of free crap they gave me on the first game after launch makes this a day one buy for me.
Waiting till the cost of the game goes down just reflects an inability to appreciate what it is and what went into it.
I will say this though: Given you will likely only play a very finite number of campaigns which can take weeks or even a month to complete, there is something to be said for waiting until the factions are all fleshed out and mature, so you can enjoy the additions improvements given you aren't likely to play the same campaign over again.
I think I'm up to about ~15 concurrent playthroughs. =P
I can't speak for others, but my style of play is rather slow and deliberative. I suppose I lost a few campaigns decades ago when I first started playing Total War (Rome I)....now I just calibrate the difficulty to where I'm unlikely to get stuck and have to go back more then a dozen saves, but it still presents a challenge. With Warhammer I estimate I can play each edition (warhammer I, Warhammer II) through about 3 or 4 campaigns using various factions before being "done" with the game, but that represents hundreds of hours of play, and if I'm going to make that sort of time investment I want the full robustness of all the factions updates.
For example, with Warhammer I, I only got to experience going up against the fully fleshed out Norsca units because I played one last campaign as Bretonnia.