Nintendo Publishes 'Zelda: Breath Of The Wild' Making-Of Documentary

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Nathaniel Mott
Freelance News & Features Writer

Nathaniel Mott is a freelance news and features writer for Tom's Hardware US, covering breaking news, security, and the silliest aspects of the tech industry.

  • dstarr3
    I look forward to when the Zelda honeymoon is over and people can have more sober discussions about how the game isn't 100% absolutely the definition of perfect.
    Reply
  • zahoome
    A couple of the videos got re-uploaded, so your links no longer work. Here they are:
    The BeginningStory and CharactersOpen-Air Concept
    Reply
  • turkey3_scratch
    19424414 said:
    I look forward to when the Zelda honeymoon is over and people can have more sober discussions about how the game isn't 100% absolutely the definition of perfect.

    As an owner I'd say my only con is the frame drops. Other than that awesome game.
    Reply
  • dstarr3
    19424743 said:
    19424414 said:
    I look forward to when the Zelda honeymoon is over and people can have more sober discussions about how the game isn't 100% absolutely the definition of perfect.

    As an owner I'd say my only con is the frame drops. Other than that awesome game.

    Performance is a big thing, yeah. I'm also in the camp that's firmly against the weapon degradation. Some folks don't like the rain, I don't mind it.

    But yeah, that's all I want to be able to say without having to brace myself for impact from the screeching kiddie fanboys. For the moment, that's just a risk you take, and it's pretty well dumb.
    Reply
  • turkey3_scratch
    19424926 said:
    19424743 said:
    19424414 said:
    I look forward to when the Zelda honeymoon is over and people can have more sober discussions about how the game isn't 100% absolutely the definition of perfect.

    As an owner I'd say my only con is the frame drops. Other than that awesome game.

    Performance is a big thing, yeah. I'm also in the camp that's firmly against the weapon degradation. Some folks don't like the rain, I don't mind it.

    But yeah, that's all I want to be able to say without having to brace myself for impact from the screeching kiddie fanboys. For the moment, that's just a risk you take, and it's pretty well dumb.

    I like when wooden weapons degrade but metal ones degrading is unrealistic.
    Reply
  • dstarr3
    19425361 said:
    19424926 said:
    19424743 said:
    19424414 said:
    I look forward to when the Zelda honeymoon is over and people can have more sober discussions about how the game isn't 100% absolutely the definition of perfect.

    As an owner I'd say my only con is the frame drops. Other than that awesome game.

    Performance is a big thing, yeah. I'm also in the camp that's firmly against the weapon degradation. Some folks don't like the rain, I don't mind it.

    But yeah, that's all I want to be able to say without having to brace myself for impact from the screeching kiddie fanboys. For the moment, that's just a risk you take, and it's pretty well dumb.

    I like when wooden weapons degrade but metal ones degrading is unrealistic.

    I think Dark Souls 1 did weapon degradation properly, but the problem was that the degradation was so gradual, it may as well not have been a mechanic in the game, because you probably upgraded weapons well before degradation became a concern. Which, y'know, if I had to choose between degradation so slight so as to never have to worry about it or so extreme that weapons break from spreading butter on toast, I definitely choose the former. I just don't see why the system has to be there at all to begin with.
    Reply