Oculus Rift "Crystal Cove" Now Tracks Your Position, Packs Low Persistence OLED Displays

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Marcus Yam served as Tom's Hardware News Director during 2008-2014. He entered tech media in the late 90s and fondly remembers the days when an overclocked Celeron 300A and Voodoo2 SLI comprised a gaming rig with the ultimate street cred.
  • edogawa
    People look so stupid wearing those, lol.

    In all seriousness though, I really want to try an Oculus, they sound like they are getting/coming along well.
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  • Trrkk
    Still not getting this until it stops looking like '90s tech.
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  • Trrkk
    Double post.
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  • elcentral
    love it, i hope they take the time to get it right the first time. i got 8hours in a sony vr and i did like it. but the 720p killed it, and some blurry linses made it a little worse. but i will own a set of rift for sure
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  • Trrkk
    Triple post, apparently. Sorry about that, no idea how it happened.
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  • Quarkzquarkz
    Wait, they went from 1080p HD prototype to back to 720p?! What gives!? =(
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  • brisa117
    12396052 said:
    Wait, they went from 1080p HD prototype to back to 720p?! What gives!? =(

    Well, technically it was a 1920*1080 screen divided between two eyes. So you were really getting 960*1080 for each eye (maximum). Then you have to consider the bubble effect those lenses have, so it's worse than 960*1080 because they don't want you to see the edge. Anyways, with the screen divided in half, they may go for a non-traditional resolution. So it's hard to say 1080P or 1440P or 720P.

    My guess is that they have something special in store and that's why they're just saying "HD".
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  • David Dewis
    I'm hyped for this. The retail version can't come soon enough. This is the Immersion I've been craving for years. I just really hope they can keep the retail price where they are aiming as these new upgrades look expensive.
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  • Andy McAdam
    I'd suspect the 720p comment was down to needing a lower latency display. It may be that the lower latency gave a better experience than the high resolution. Display technology is moving so fast right now though that six months from now we could well have a 4k OLED screen with low persistence and price tag to keep the Rift under $300.

    The head tracking is awsome and definitly required on the final product, but a big part of me hopes they merge with someone like Sixense and integrate STEM sensors into teh rift and then $300 gets you a Rift, or $400 gets you a rift with two STEM based hand controllers.
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  • cats_Paw
    If there is any product that hype might have merit around it is this.

    nVidia and AMD: Rebranding their old GPUS to sell more.
    Game Developers: Almost no improvment in the last 5 years in games, milking CoD series, Crysis, Battlefield, etc (In the past a game that in singleplayer had under 8-10 hours of gameplay would be considered an insult).
    Intel/AMD in CPUs: The mainstream is still 4 cores, since almost nothing uses more than that, not to mention that the last 3 generations are basicly the same.
    Displays: 4K... Its nice but you need GPUs non existant now and the prices are insane, so... we still have to wait.

    The Oculus is going to open a lot of posibilities... as long as they dont screw it up :D.
    Reply