Latest Oculus Software Update Officially Supports Room-Scale VR

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • Jeff Fx
    Good to have Rift owners join us in the world of room-scale VR. It took Oculus a long time, but they're now delivering a full VR system.
    Reply
  • SockPuppet
    Vive lighthouses are still far better. You don't have to have USB cables strung out all over the room to use the tracking. It was engineered as an all-in-one solution from the start.
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  • Matko_1
    You don't need 3 sensors for Rift room-scale. A third sensor barely improves tracking versus just 2 in opposing corners. I prefer the Rift touch controllers over the vive but the Rift has nothing on the Vive's tracking system which is better in every possible way.

    Also, to use 3 sensors many computers need a special USB card for the silly bandwidth needed. Some motherboards can cope but many can't. It's a ridiculous setup.
    Reply