OnLive Shutting Its Doors As Sony Buys Its Patent Portfolio

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Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • wolley74
    Really guys, cloud gaming is the future this time!
    Reply
  • hasten
    1.8 billion. And they didn't immediately look to sell. Who was running this company, a spider monkey?? All of us knew this is a glass house due to latency and the casual Angry Birds crowd loses interest immediately. 1.8 billion. smh
    Reply
  • Don Reba
    Wasn't OnLive closed in 2012?

    "For a technology which is supposedly going to completely change the way we access and consume videogames, cloud gaming is certainly having a bumpy start. The latest chapter in the saga of OnLive, the hugely ambitious and much hyped cloud service, is perhaps the murkiest yet, with the company being shut down and its assets shuffled quickly into a new company, managed by the same CEO - leaving investors and staff in the original company high and dry."
    Reply
  • eklipz330
    wow! 1.8 billion? i did not know they had that sort of capital. but even after playing just cause 2, i knew it was a flop.
    Reply
  • blackbeard34
    The technology is ahead of its time much like all things; especially considering the revised 'broadband' definitions. I'm sorry grandma your crappy 'dsl' is not considered broadband anymore.
    Reply
  • atavax
    I think cloud is the future, how far off is a big question, but with net neutrality protected and comcast announcing plans for nationwide 2Gb/s by the end of 2015, i'm thinking sooner rather than later. I think the latency issue while important to many pc gamers, isn't as much to the philistines that think 30 fps is the fastest the eye can interpret. Nvidia is setting up hubs for cloud gaming, Microsoft has been since before the launch of the xbone. Sony needs to if they're going to be ready for the next gen. A very cheap device with a monthly subscription, which seems to be the concept, could even be very tempting to members of the master race, especially with the rising cost of videocards. If desktops weren't the more expensive option before, they're going to be with cloud gaming in the future, by a large margin.
    Reply
  • velocityg4
    The technology is ahead of its time much like all things; especially considering the revised 'broadband' definitions. I'm sorry grandma your crappy 'dsl' is not considered broadband anymore.

    How does the revised definition effect anything? Beyond alerting consumers what they should expect as a minimum for broadband. It doesn't make slower plans any less capable.

    If definitions didn't change. Every Windows and Mac computer I owned since my Powermac G4 would be considered a supercomputer and they couldn't be sold outside of the US without special licensing to friendly nations.
    Reply
  • coolkev99
    Latency.
    Reduced graphic fidelity.
    100% Dependence on the internet.
    Pay monthly or all your games go bye-bye.

    Sounds great, I can't believe it failed.
    Reply
  • clonazepam
    Yeah for me, playing games on onlive was like playing with a reverse anisotropic filtering... about negative 32 or something. I gave it the "wow me in 1 hour or I'm gone" treatment way back when.
    Reply
  • PancakePuppy
    I was in OnLive's closed beta before they launched. It was terrible then and I just couldn't believe it would last. I'm surprised it lasted as long as it did.
    Reply