Oxide Games Says AMD Mantle is Disruptive Technology

Maximum PC recently conducted an interview with Oxide Games' Dan Baker to talk about the studio's use of Mantle in the upcoming game Star Swarm. One of the first things the interview points out is that Mantle isn't a low-level API that's close to the metal. But when compared to DirectX, Mantle is lower in the overall software stack.

"A lot of the things an API has traditionally managed aren't really necessary any more," he added. "Mantle puts the responsibility onto the developer. Some feel that is too much, but this really isn't any different than managing multiple CPUs on a system, which we have gotten pretty good at. We don't program multiple CPUs with an API, we just handle it ourselves. Mantle gives us a similar capability for the GPU."

Later in the interview they talk about the claims of performance increases when using Mantle. When asked about the performance in Star Swarm, Baker indicated that the performance will depend on how exploitative you are, and the specifics of the engine. In the case of Star Swarm, the team was limited in what they could do by driver overhead problems. There have been decisions made where the team traded GPU performance for CPU. Eventually, his answer turned to DirectX where he said something very interesting about the performance of Mantle.

"We'd like to point out that our Direct3D performance is absolutely outstanding, relative to what is expected. We have spent a huge amount of time optimizing around D3D, and we feel we are actually pretty biased in D3D's favor. Mantle, on the other hand, we've spent far less time with and currently have only pretty basic optimizations. But Mantle is such an elegant API that it still dwarfs our D3D performance."

Later, he said that Mantle is somewhat of a disruptive technology in that it is getting everyone into rethinking things. To read the full interview, head here.

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.