PDC: Microsoft to aim for "tiered" hardware requirements for Vista

Los Angeles (CA) - Microsoft unveiled here at PDC 2005 the new 3D hardware acceleration dependencies of Windows Vista that will be realized even for ordinary 2D renderings. Tom's Hardware Guide learned that Microsoft intends to offer a "tiered" experience - the basics will run on an integrated chipset, but all the bells and whistles will call for a capable 256 MByte discrete graphics board.

In a session here Wednesday, one of Windows Presentation Foundation's chief developers, Pablo Fernicola, told a large crowd in one of the convention center's larger halls that developers of graphic tools for the Foundation can expect to write to a basic hardware platform. "One of the things that we've done, Fernicola said, "is set a minimum level of graphics capability that machines must have in order to have a Windows Vista logo. This is so important. You as a developer can count on any and all machines that have a Windows Vista logo to have, as a minimum, DX9 [DirectX 9.0] capability. This is great from a developer point of view. That means that your application, your content, can rely on certain features, can rely on, and just be able to count on providing much better experience to the end user."

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