Poll Suggests VR Knowledge And Interest Widespread In America

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • MarkW
    Interest will be high. Until people find out what the costs are going to be...
    Reply
  • brandonclone1
    and 100 percent of women will watch romance movies
    Reply
  • c4s2k3
    and 100 percent of men will watch VR pron :-)
    Reply
  • kcarbotte
    16642143 said:
    and 100 percent of men will watch VR pron :-)

    you might be interested in that, but I have no desire for VR porn.
    Reply
  • xaero1ne
    I simply have no interest in VR because of stupid people look wearing those silly headsets. thanks but no thanks. i already get enough flak for being a pc geek, lol
    Reply
  • synphul
    Vr looks like it's becoming more accessible to people, but there's been interest in it for quite some time and yet it's really yet to materialize. I think part of the issue is cost and component size, the other is physical effects. 3d movies were all the rage until many people started getting headaches from it. Watching the occasional movie in 3d (at a theater) is enjoyable but I certainly wouldn't do it often. I felt the eyestrain a bit afterwards.

    I played vr games in an arcade 22yrs ago and it was enjoyable but again, not suited to long gaming sessions as the 'norm'. Playing a game for an hour or two (or longer for hardcore gamers out there) on a console or pc, standard controller and screen hand/eye coordination is much less taxing on the senses. After a 15m round in a 'basic' vr game, the physical strain was more noticeable. Took awhile to get your bearings back again.

    Considering fully functional vr gaming has been around so long, it shows how slow overall it's been to 'catch on'. It seems to be a lot like set top internet boxes for use with a t.v. Articles crop up, some company tries it out and sparks interest in a handful of people then it fades away until someone brings it back. They're still trying to gain a foothold and work set top internet connectivity into households and webtv was around 20yrs ago.

    In terms of tech advancement and adoption by users, that's quite some time ago. By comparison, the household name of 'iphone' has only been around 8yrs. Unfortunately like the set top boxes, vr seems to be one of those fad segments that keeps cropping up but for one reason or another never seems to catch on with any significance.
    Reply