Razer on Project Christine: "Not Entirely Promising"

Razer CEO Min-Liang Tan recently provided an update on Project Christine, and it doesn't sound like good news for those hoping this modular PC would hit the market anytime soon. In fact, it could be a long while before we see Razer's project take flight.

"The challenge is that it's not something we'd like to undertake alone," Tan said in a short interview. "We've had conversations with OEMs. It's not entirely promising right now because OEMs are excited about pushing products and not really innovating on that front."

Despite that, he claims that there have been "good conversations" with OEMs, and that there will be more to talk about as we get closer to the end of 2014. Tan says that Razer is looking to get two or three OEMs to sign up with the project.

Tan said back in March in another interview that the problem with getting Christine off the ground is the PC market, that it doesn't reward innovation, but rather commoditization and mediocre projects.

"It's become this vicious cycle of sorts," he told Polygon. "Anyone who tries to innovate, like for Christine, everybody wants it, but they all want it to be immediately at commodity pricing. And that's the thing, we're trying to encourage the rest of the OEMs, and we're literally telling them, 'Look, we're not going to make a cent out of this. We just want to be part of an ecosystem; we're happy to open this up to everyone to do that.'"

In the interview, he said that at least three or five OEMs together could make a huge difference to the entire PC landscape. The idea behind Christine is incredible: create a completely modular desktop that anyone can modify. Is the CPU feeling a bit slow? Unplug it and insert a newer CPU module. Need more space? Do the same with the storage module. Even more, send the unwanted modules back so that someone else can use them on a lower end setup.

"Obsolescence, wastage would go down dramatically at the same time, and when you think of costs, I mean a GTX card, 780 card, could last gamers three to four years if it's passed along and the guy who wants a top-of-the-line stuff would just have the top-of-the-line stuff," he said. "So, I think the biggest problem with Christine is really getting the people out there to use it."

To see our CES coverage on Project Christine, head here.

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