Croteam Dropped A 'Serious' Surprise: First 'Serious Sam' Game Remade For VR
Croteam dropped a "Serious" surprise just in time for the holidays. The small Croatian developer launched its second VR title, which is its first full-scale game for VR. The developer went back to its roots and remade its first game for the third time—this time for virtual reality.
Croteam revealed its first VR game, Serious Sam VR: The Last Hope, a stationary wave shooter with classic arcade game elements, in June 2016. The developer spent the summer promoting the game and preparing for its early access release in October.
Croteam is a small independent developer that traditionally launches one title every few years, which reinforced the illusion that the developer was putting all its resources towards completing Serious Sam VR: The First Encounter. Croteam did drop one hint over the summer that it was working on something bigger, though.
On October 11, HTC Vive published a video about Croteam, in which Damjan Mravunac, Croteam’s Chief Marketing Officer, and Composer, hinted that something bigger was in the pipeline.
“While I’m not going to say anything for certain right now,” said Mravunac. “Serious Sam VR is a very good test polygon for Croteam, to see if we can develop something on a much larger scale.”
Mravunac’s comments hinted that Croteam had plans to release a larger scale VR game, but I don’t think anyone would have predicted that game would launch this year--but that’s what happened. Croteam released a remake of the game that started the Serious Sam franchise 15 years ago. Serious Sam VR: The First Encounter is a full length, open world, frantic, first-person shooter for virtual reality.
Croteam rebuilt the entire game from the ground up for VR and with the latest version of the developer’s Serious Engine. The game features two locomotion methods. Croteam included a teleportation system, which it calls “Serious Warp.” The developer also included trackpad movement for people that aren’t susceptible to motion sickness.
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Serious Sam VR: The First Encounter features 15 large-scale open-world levels, ten weapons to locate and use to your advantage, and all the enemies you remember from the first game.
Serious Sam VR: The First Encounter also features online multiplayer gameplay. You and up to 15 of your friends can join forces to fend off the Metal’s henchmen and save the galaxy. You can play the entire 15-level campaign in classic co-op, which features customizable settings such as difficulty, the number of enemies, and respawn credits. Or, you could choose coin-op co-op, which limits the number of lives you get.
In Beast Hunt and Team Beast Hunt mode, you compete against other players to see who can achieve the highest score hunting specific enemies. In Survival and Team Survival mode, you must fend off endless waves of enemy attacks. Deathmatch and Team Deathmatch pits you against your friends in a chaotic battle. The Last Man Standing Modes are like deathmatch, but you only get one life, so make it count.
The My Burden mode is like playing keep away. You get points for holding onto an item, while the rest of the group tries to catch you and take it for themselves. The person with the higher score at the end of the round wins. Serious Sam VR: The First Encounter also offers a capture the flag mode, and a mode called Instant Kill, which brings back memories of multiplayer Goldeneye 007 on Nintendo 64 with License To Kill enabled.
Serious Sam VR: The First Encounter is available now through Steam’s Early Access program. Croteam set the price at $39.99, but the developer offered 10% off as an introductory sale. The company is also rewarding loyal fans with deeper discounts. If you own Serious Sam VR: The Last Hope, Croteam will take another 10% off. If you’ve been a Serious Sam fan for a long time and already own Serious Sam HD: The First Encounter, that’s worth another 20%. If you own both games already, you get 40% off the new one. The sale ends on December 27.
Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.
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techy1966 I had a lot of fun in this game back in the day. After watching the trailer for the game I thought hey it is kinda cool that is until I went and watched a few other videos for the game from users. So unless you have the Okulus Touch setup you pretty much teleport from spot to spot which is pretty lame. The other thing I noticed is the floating guns in the air this pretty much is just as lame. Whats up with always having dual guns it seems like it makes it way to easy even more so if you shelled out the money for the touch setup. I think they should have just mad eit so it has 1 gun and used the other controller for movement forward & back & strafe side to side and of coarse use the head tracking to turn.Reply
Poor Sam needs some arms the floating guns really take away from the experience a lot. It did seem to work a lot better with the touch setup but because they really toned it down for the VR guys that only have the basic controllers it looks like it is way to easy to play on the touch setup it really needs a setting to make it harder like the original game was. I mean in the original you had wave after wave of bad guys coming at you in this VR version it is down to a trickle of the bad guys.
So good idea always good to see some Serious Sam action but I think they kind of dropped the ball with this VR version. That is just my take on it all. -
kcarbotte 19034435 said:I had a lot of fun in this game back in the day. After watching the trailer for the game I thought hey it is kinda cool that is until I went and watched a few other videos for the game from users. So unless you have the Okulus Touch setup you pretty much teleport from spot to spot which is pretty lame. The other thing I noticed is the floating guns in the air this pretty much is just as lame. Whats up with always having dual guns it seems like it makes it way to easy even more so if you shelled out the money for the touch setup. I think they should have just mad eit so it has 1 gun and used the other controller for movement forward & back & strafe side to side and of coarse use the head tracking to turn.
Poor Sam needs some arms the floating guns really take away from the experience a lot. It did seem to work a lot better with the touch setup but because they really toned it down for the VR guys that only have the basic controllers it looks like it is way to easy to play on the touch setup it really needs a setting to make it harder like the original game was. I mean in the original you had wave after wave of bad guys coming at you in this VR version it is down to a trickle of the bad guys.
So good idea always good to see some Serious Sam action but I think they kind of dropped the ball with this VR version. That is just my take on it all.
I'm not sure what you're talking about here. Serious Sam VR: The First Encounter is currently only available for Vive. It will work with Touch over SteamVR, but it's not designed to work with Touch, so the controls aren't mapped correctly.
19034435 said:So unless you have the Okulus Touch setup you pretty much teleport from spot to spot which is pretty lame. Whats up with always having dual guns it seems like it makes it way to easy even more so if you shelled out the money for the touch setup.
This is a Vive game. If you have an Oculus, you need Touch to attempt to play this game, but the game does NOT support gamepad input. You need motion controllers.
The teleportation method is used by the vast majority of VR games because moving with a joystick/thumbpad is uncomfortable for many people.
You do NOT need to teleport (you'd know that if you actually read my article). Thumbpad navigation is available as an option.
You haven't played many first person VR games have you? Most of them don't have modeled arms because it breaks the immersion if the modeled arm doesn't follow your actual arm.19034435 said:Poor Sam needs some arms the floating guns really take away from the experience a lot.
Hovering hands may appear to "take away from the experience" when you watch from a 2D screen, but inside VR your mind doesn't notice. There's a video out there where Crytek explains why The Climb doesn't have arms.
19034435 said:they really toned it down for the VR guys that only have the basic controllers
What gives you that impression? I can't figure out where you got that idea, considering the game doesn't even support gamepads.
19034435 said:it really needs a setting to make it harder like the original game was
It does. -
SockPuppet Seeing this crazy, frantic, insane game in 1:1 scale is pretty amazing. VR is the future. I've had my Vive since June, and it still blows my mind everytime I put it on.Reply -
wifiburger hum... first not everybody is excited about VR and second not many people are excited to play old games that should be left in the garbage binReply