Sulon Technologies Reveals Tether-Free Sulon Q AR/VR HMD (Updated)

Sulon Technologies made a surprising announcement today at GDC 2016. The company revealed a new HMD, the Sulon Q, which is designed for virtual reality, augmented reality, and spatially aware computing.

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • bit_user
    I like the idea of seamlessly slipping between AR and VR. Even blurring the line between the two.
    Reply
  • kcarbotte
    17661012 said:
    I like the idea of seamlessly slipping between AR and VR. Even blurring the line between the two.

    Yeah, me too. I'm very anxious to try this thing out.


    Reply
  • Avus
    with this, I can see my own dick when watching VR porn
    Reply
  • alidan
    see, this is what i wanted in vr up to this point, a way to see the world around you because god knows i don't want to take the thing off every time i have to deal with someone coming up to me.

    just a single camera pass through would be enough.
    Reply
  • kcarbotte
    17662620 said:
    see, this is what i wanted in vr up to this point, a way to see the world around you because god knows i don't want to take the thing off every time i have to deal with someone coming up to me.

    just a single camera pass through would be enough.

    HTC Vive has that already.
    It has a camera that can show you either a windowed color video (attached to your controller in game) and it has the "tron mode" in the chaperone system that lets you see your surroudings in a blue haze.
    Reply
  • willgart
    what's the battery? how many hours the system can be used?
    what about the heat?
    Reply
  • kcarbotte
    17664105 said:
    what's the battery? how many hours the system can be used?
    what about the heat?

    These are all questions that will be answered later.
    Sulon only made the announcement yesterday. What you see are all the details available so far.
    Reply
  • Oaklawn tv news
    I remembering seeing years ago a game accessory which resembled a backpack which one would strap on and plug in the combo power/controller connection. This backpack would respond during the game by producing vibrations and jerks to simulate being hit by bullets, clubs, etc. How about using a backpack device to not only add realism during the game but also be where heavy battery supplies and other processing could be located. Who wants heavy cables hanging from their head such as with the Oculus.
    Reply