Three New Games Come Out Tomorrow With Nvidia Ray Tracing, DLSS and Reflex

Bright Memory: Infinite
(Image credit: Steam)

In three new Nvidia blog posts today, Nvidia details all the graphical enhancements and Nvidia exclusive features coming to Battlefield 2042, Grand Theft Auto: The Trilogy, and Bright Memory: Infinite such as DLSS and Nvidia's Reflex technology. Battlefield 2042 and Bright Memory: Infinite will be launching with ray-tracing as well, with the latter featuring up to five different ray tracing effects, which might bring your GPU to its knees. All three titles will be released tomorrow in some form -- in the case of Battlefield 2042, it will be available only for early access participants and will drop on Nov. 19.

We've already covered what Battlefield 2042 will offer in terms of graphical features here. But to sum everything up, Battlefield 2042 will be coming with DLSS, Reflex, and ray-tracing support on launch day tomorrow. Ray Tracing will come in the form of RTAO (Ray Traced Ambient Occlusion) and be exclusive to the PC.

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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • sizzling
    I think it speaks volumes that COD Vanguard didn’t both with Ray Tracing even though it predecessor Cold War does. It’s really a waste of FPS.
    Reply
  • D1v1n3D
    Vangaurd is a PR stunt Activision has lost its way got way to greedy and it is showing far to obvious they don't care about their client player base just the money. Fact is if you dont care and listen to your client player list you wont have one forever they will leave for another company willing to appease. Look at all the great corporations that have collapse with this same ideology if you don't listen and adapt to the times you will die off like toysrus jc penny Kmart and many others that are gone gone, for either not listening and adapting or just not adapting to the times.
    Reply
  • gman68
    I really wonder how sales figures for new games will be since so few people can get their hands on the hardware required to play them.
    Reply
  • sizzling
    D1v1n3D said:
    Vangaurd is a PR stunt Activision has lost its way got way to greedy and it is showing far to obvious they don't care about their client player base just the money. Fact is if you dont care and listen to your client player list you wont have one forever they will leave for another company willing to appease. Look at all the great corporations that have collapse with this same ideology if you don't listen and adapt to the times you will die off like toysrus jc penny Kmart and many others that are gone gone, for either not listening and adapting or just not adapting to the times.
    And yet I still find them amount the most enjoyable FPS. Seems they have listened, who wants Ray Tracing in an FPS game?
    Reply
  • Jim90
    While it's always nice to push tech, I do wonder just what percentage of a scene/game qualifies for that "Ray Tracing" sticker on the label - a shiny puddle or two? The fewer shiny puddles, the higher fps?
    Reply
  • r7litepro
    niche bs
    Reply
  • Geezer760
    Jim90 said:
    While it's always nice to push tech, I do wonder just what percentage of a scene/game qualifies for that "Ray Tracing" sticker on the label - a shiny puddle or two? The fewer shiny puddles, the higher fps?
    Well, I'm pretty SURE games with a "Ray Tracing" sticker on the label will qualify for is a higher price tag for the damn game, instead of $59.99 it could be $79.99, that's why I NEVER buy games day 1, I'll wait for it to drop to $20 maybe $30 before I buy any game.
    Reply
  • hotaru.hino
    sizzling said:
    Seems they have listened, who wants Ray Tracing in an FPS game?
    I do.

    But then again I don't really have a hard on for 100+ FPS.
    Reply
  • JarredWaltonGPU
    Geezer760 said:
    Well, I'm pretty SURE games with a "Ray Tracing" sticker on the label will qualify for is a higher price tag for the damn game, instead of $59.99 it could be $79.99, that's why I NEVER buy games day 1, I'll wait for it to drop to $20 maybe $30 before I buy any game.
    Amazingly, you can look at the prices of games and see that those with ray tracing... don't cost any more than non-RT games. Battlefield 2042, even though it implements arguably the least needed RT effect (RTAO), starts at $59.99:
    https://store.steampowered.com/app/1517290/Battlefield_2042/
    The same can be said for any number of other games with RT. Bright Memory Infinite was the work primarily of a single person, and costs $39.99 I think? I'll find out in a few hours I suppose.
    sizzling said:
    And yet I still find them amount the most enjoyable FPS. Seems they have listened, who wants Ray Tracing in an FPS game?
    Yeah, this is very true. RT in an heavy action game is a waste. Battlefield, Call of Duty, Fortnite, etc. don't need RT. People would rather turn down graphics fidelity for higher fps. But in a single-player experience, RT can be a nice extra. Only a few games have really used it in a way that makes a noticeable difference, though. Control, Cyberpunk 2077, Metro Exodus Enhanced, and Bright Memory Infinite looks like it will have a lot of cool RT effects. Shadow of the Tomb Raider, Call of Duty, Battlefield V/2042, Metro Exodus (original), and most other games with RT it hardly makes a difference in looks.
    Reply
  • PapaCrazy
    gman68 said:
    I really wonder how sales figures for new games will be since so few people can get their hands on the hardware required to play them.

    Seriously! I'm still on a GTX1080 (and feel lucky to even have one of those) but need to pick titles carefully. The last thing I purchased was the F/18 for DCS, which is relatively low-demand. Anything really new, like MSFS or Cyberpunk are off the table for me. I don't see how the shortage couldn't be affecting sales. They sure have affected mine.
    Reply