VR Lens Basics: Present And Future

Inside any VR headset today, inside the roundish lightblocking goggle set, you’ll find two things: a screen that displays the virtual world you’ll be seeing, and a set of lenses in front of that screen. Much attention has been paid to the display part--technology that’s familiar to many tech enthusiasts. What resolution is it? What’s the refresh rate, and the contrast ratio, and so on? But just as important are the lenses in front of that screen.

So just why are the lenses such an important component of VR headsets, and how do they affect the quality of the VR experience?

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  • Sakkura
    The Oculus Rift doesn't just use a Fresnel lens, it uses a regular lens and a Fresnel lens fused together into a single hybrid lens.
    Reply
  • KD_Gaming
    Which technically means it still uses a Fresnel lens
    Reply
  • Sakkura
    20546223 said:
    Which technically means it still uses a Fresnel lens

    The article goes on to state how just a single Fresnel lens on its own has drawbacks, so it's worth making the distinction.
    Reply
  • proofvrlab
    Google's new Daydream view switched to Fresnel lenses, big improvement in FOV, clarity and larger sweetspot. Unfortunately they exhibit very noticeable artifact (godrays) evident in high contrast scenes and many YouTube VR/360 videos.

    Switching from 'old' Daydream view to 'new' Daydream view demonstrates this phenomenon...tricky to solve. And the artifact are very different to Vive and Rift as they have their own characteristics due to lens design.
    Reply
  • wifiburger
    so nice of you to highlight a huge flaw in those VR headset ! the garbage lens they use !
    a good lense alone is more then the VR headset
    Reply
  • DerekA_C
    then they should make holographic head unites not like Microsoft but actual projections within the head unit since the head unites are pretty big there is room for it particularly in a hmd like pimax that thing is monstrous.
    Reply
  • proofvrlab
    @wifiburger.

    I'd prefer non Fresnel lenses, the extra weight of an HMD using thicker regular lens can be easily offset by a HMD harness design which puts a balanced weight load onto the skull (Sony PSVR) rather than strapping against the cheekbones and orbits (Vive/Rift/Daydream).
    Reply
  • bit_user
    20547374 said:
    then they should make holographic head unites not like Microsoft but actual projections within the head unit
    Lightfield displays are pretty much the ultimate, and what can be casually considered a holographic display. Magic Leap has burned through nearly $2B developing & refining the technology.

    https://www.technologyreview.com/s/609821/magic-leap-says-it-will-release-its-ar-headset-next-year/

    These types of displays aren't new. They're just really expensive, and take tremendous amounts of compute power to drive.
    Reply