Intel's new Arc A760A GPU provides 'high-demand AAA gaming' in your car — provides 28 Xe-cores with 16GB GDDR6 and a 225W TBP
Intel's discrete GPU muscle is coming to high-end cars in 2025.
Intel has revealed a powerful new discrete GPU for the automotive industry. Earlier today, the chipmaker showed off the Arc A760A during the Intel AI Cockpit Innovation Experience event in Shenzhen, China. During his on-stage presentation, Jack Weast, VP and GM of Intel Automotive claimed that the new dGPU can run "the same triple-A gaming experience as at home – inside the car." Vehicles with the latest GPU on board will hit the streets as soon as 2025, says Intel.
An email to Tom's Hardware explained that the new A760A was designed to "help OEMs unlock a new era of AI-powered cockpit experiences." Though driver assistance is one of the best-known applications of AI in cars, Intel says that the new discrete GPU will power "personalized in-vehicle passenger experiences much like those experienced across the PC industry." Sophisticated in-car cockpits are of growing importance to fickle car buyers. GPU power is increasingly essential for futuristic, feature-rich, and personalized displays.
Intel is adding the new Arc dGPU to its existing portfolio, including AI-enhanced software-defined vehicle (SDV) system-on-chips (SoCs). Some entry- and mid-tier vehicle trim levels might be OK with the SoC's integrated graphics powering the cockpit. However, higher-end vehicles can offer more premium features with the dGPU, suggests Intel. Even better for automakers and developers, it says that software developed for its iGPU platforms will be "fully compatible" with the A760A.
So, the Arc A760A is going to be suitable for the fanciest of fancy cockpit graphics. Still, Intel's presentation and blog post push further, claiming that this dGPU is ideal for running "high-demand AAA gaming titles" in the car while running AI apps and other automotive and interactive features. That's quite a claim, considering that vehicles may be running up to seven high-resolution screens packed with rich content and processing up to six in-vehicle cameras.
Other experiences afforded by the A760A are said to include unmatched scalability with the dGPU building on the capable existing SoC platform; rich interaction with voice, camera, and gesture inputs; deep and smart personalization with the power to run local LLMs; as well as gaming the system can handle the usual in-car-entertainment needs.
Software support is vital to help hardware like the A760A run to its full potential. Intel says that it has over 100 ISVs working on in-vehicle experiences, and so far, they have created over 500 features and AI apps for automobiles.
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Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.
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vanadiel007 I don't think there's a large enough market for this to make sense, considering the current systems work fine.Reply
I don't think many car buyers are looking for a 225 Watt video card in their car.
Considering Intel is going through rough financial times right now, I think there are better decisions to be made than entering this market segment. -
ivan_vy
I would love to crash and burn while playing Cyberpunk 2077evdjj3j said:Just what I was needing, the ability to play AAA games in the car.
-no one.
joke aside, infotainment is for the copilot or the kids in the backseat, mobile-like game experiences or video, AAA games demand a big attention span window and also the power consumption is too high, imagine draining the battery on the parking lot.
Steam deck and the likes are far better option. -
cp0x If Intel could sell one of their video cards for every Tom's Hardware article about Intel video cards, they'd double their sales.Reply -
watzupken I seriously wonder what is Intel thinking when they produced a 200+ W GPU for cars. Is it because they can't sell them to the PC market? And I wonder about the safety of the driver and passengers to have someone gaming in the car. It can be a distraction to the driver especially.Reply -
cp0x watzupken said:I seriously wonder what is Intel thinking when they produced a 200+ W GPU for cars. Is it because they can't sell them to the PC market?
It's going to be one of two things:
There was an actual opportunity presented to them by a car manufacturer (or one of the component manufacturers providing "OEM" AV equipment for car manufacturers), or
There's a product manager trying to wish an opportunity into existence for a product that they can't otherwise sell.What Intel needs is a scalable, power-efficient GPU, and I remain unconvinced that their approach thus far is either scalable or power-efficient. The other challenge, that they seem to be effectively addressing, is drivers: Building a modern graphics card driver is hundreds (probably thousands) of man years of effort, and it's probably a bigger blocker to market entry than the hardware is.