Jensen says DLSS 4 'predicts the future' to increase framerates without introducing latency (Updated: Nope)

Nvidia CEO Jensen Huang
(Image credit: Tom's Hardware)

After the Blackwell RTX 50-series announcement last night, there's been some confusion. In a live Q&A session today we Nvidia CEO Jensen Huang, we were able to ask for clarification on DLSS 4 and some of the other neural rendering techniques that Nvidia demoed. With AI being a key element of the Blackwell architecture, it's important to better understand how it's being used and what that means for various use cases.

One of the big performance "multipliers" with DLSS 4 is multi frame generation. With DLSS 3, Nvidia would render two frames and then use AI to interpolate an intermediate frame. This adds some latency to the game rendering pipeline and also causes some frame pacing issues. On the surface, it sounded as though DLSS 4 would do something similar, but instead of generating one frame it would generate two or three frames — multiple frames of interpolation, in other words. It turns out that's incorrect.

Update: No, it's not. The initial understanding that multi frame generation uses interpolation is the correct one. That's all we can say for now, and hopefully this clears up any confusion. More details to come at a later date.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Alvar "Miles" Udell
    Jensen used a lot of words to attempt to justify not using at least 16gb VRAM on everything above the 5060 and why it's not a bad thing there is very little on paper (and in practice perhaps) difference, outside of the Titan class 5090, for the 5000 series over the 4000 series.

    Perhaps their 5% stock drop today is a result of that as well.
    Reply
  • Jame5
    When did we just give up on, you know... actually rendering the frames that the game generates? Faking resolutions, making up frames that never existed, that doesn't sound like magical new tech. It makes it sound like you can't figure out how to make better hardware so you are trying to hide the fact with trickery.
    Reply
  • ingtar33
    to this day i find it surreal how rare it is that journalists don't mention how bad DLSS looks visually.

    this isn't tech anyone who actually plays games uses. (and just because the amd version looks worse, that doesn't excuse NVIDIA for pushing this shovelware at us.)
    Reply
  • redgarl
    Blackwell is offering 30% uplift in raster performances... 30%...

    It is the worst generational uplift ever from Nvidia...

    https://i.ibb.co/4fks6Gt/reality.jpg
    Reply
  • redgarl
    ingtar33 said:
    to this day i find it surreal how rare it is that journalists don't mention how bad DLSS looks visually.

    this isn't tech anyone who actually plays games uses. (and just because the amd version looks worse, that doesn't excuse NVIDIA for pushing this shovelware at us.)
    The market is down 2%... it is not a significant indicator of anything. CES is not the prime focus of investors. Investors care about the datacenter and AI chips revenue.
    Reply
  • OllyR
    "Jensen says DLSS 4 "predicts the future" to increase framerates without introducing latency" ...and just as he was talking about the card that can "predicting the future" without introducing (or increasing latency)...latency everywhere...lol

    DLSS 4 on Nvidia RTX 5080 First Look: Super Res + Multi Frame-Gen on Cyberpunk 2077 RT Overdrive!
    Reply
  • hotaru251
    if it does "predict the future" it will be impossible to use in games where you can cancel what would happen.
    Reply
  • Heiro78
    Jame5 said:
    It makes it sound like you can't figure out how to make better hardware so you are trying to hide the fact with trickery.
    This is exactly it. When Jensen said Moore's law (not a real law and more a word of mouth accepted concept) was dead more than 2 years ago, he was hinting at hardware advancements not keeping the same pace as in the past. So Nvidia is trying two different things. Use machine learning to increase performance (DLSS) and create an alternate method of rendering for people to focus on (i.e. Ray tracing). There is the physics limit to how small the transistors can get before electrons don't "flow" how we expect them to. I remember reading somewhere it's smaller than a nanometer.
    Reply
  • umeng2002_2
    Even with Reflex and great frame pacing, you need to be able to render 35+ "real" FPS natively for DLSS Frame Generation to feel good enough outputting at 70+ FPS.

    Who knows if their warping tech can bring that down. Obviously, the new 4x frame gen will really really only be for high refresh rate monitors.

    This why RT performance is still important. The only time I'd use frame gen is to cover for the performance impact of RT/ PT. Get the RT performance up, and you don't really need FG.
    Reply
  • HyperMatrix
    ingtar33 said:
    to this day i find it surreal how rare it is that journalists don't mention how bad DLSS looks visually.

    this isn't tech anyone who actually plays games uses. (and just because the amd version looks worse, that doesn't excuse NVIDIA for pushing this shovelware at us.)

    I’m on 4K and have a water cooled overclocked 666W 4090 and I use both DLSS and also Frame Gen when the implementation isn’t broken in combination with DLDSR. It’s an amazing tech and I look forward to seeing how this new version works. DLDSR + DLSS Quality provide superior detail and anti-aliasing vs. Native rendering.
    Reply