AMD FSR 3.1.4 update lays a Redstone foundation — new version improves image quality, eases future developer integrations

FSR Redstone
(Image credit: AMD)
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Hassam Nasir
Contributing Writer

Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.

  • MooseMuffin
    This Redstone stuff is all in FSR 3.x? What's the relationship to FSR 4 then?
    Reply
  • mikeztm
    MooseMuffin said:
    This Redstone stuff is all in FSR 3.x? What's the relationship to FSR 4 then?
    FSR Redstone is technologically not related to FSR at all. It’s just for some marketing branding.

    Same as DLSS Ray Reconstruction which is totally unrelated to DLSS (super resolution )
    Reply
  • Mike from Gamingenre
    Love that 3.1.4 hits disocclusion ghosting; that’s the artifact most folks notice in foliage or hectic camera moves. Curious how the new ellipsoid color clamp behaves when you push 60 → 120 fps. Fingers crossed Redstone ML FG launches with sensible latency mitigation out of the box.
    ----Mike from Gamingenre
    Reply