Nvidia neural rendering deep dive — Full details on DLSS 4, Reflex 2, mega geometry, and more

Nvidia Neural Rendering deep dive
(Image credit: Nvidia)

During CES 2025, Nvidia held an Editors' Day where it provided technical briefings on a host of technologies related to its upcoming RTX 50-series GPUs. It was an all-day event, kicked off with the Neural Rendering session that covered topics including DLSS 4, Multi Frame Generation, Neural Materials, Mega Geometry, and more.

AI and related technologies will be front and center on the RTX 50-series, though some of the upgrades will also work on existing RTX GPUs, going all the way back to the original 20-series Turing architecture. We also have separate articles on the Blackwell architecture, RTX 50-series Founders Edition cards, RTX AI and generative Ai for games, Blackwell for professionals and creators, and how to benchmark Blackwell and MFG. There's a ton of information to cover, and we have the full slide decks for each session.

Due to time constraints — Intel's Arc B570 launches tomorrow, and there's still all the testing to get done for the RTX 5090 and 5080 launches later this month — we won't be able to cover every aspect of each discussion, but let us know in the comments any questions you might have, and we'll do our best to respond and update these articles with additional insight in the coming days.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Elusive Ruse
    I’m part of that 80% of gamers who use DLSS; at this point even the well optimised games need DLSS for my 3080 to hit 60 fps at 4K so I’m thankful for the tech. Now if the new DLSS is available for older gen graphics cards and can help performance even more then I am all for it.
    Reply
  • ekio
    With NV everything is great until the next gen is here.
    Then, everything was sh!t and now it’s great.
    Reply
  • razor512
    I wish they would provide more details on what features will make it into older cards. as well as detail what changes they made with the 9th gen NVENC.

    If the neural textures can save on VRAM, they need to bring it at least to the RTX 4000 series so that their 12GB cards will last a bit longer. and prevent the 4070 from running into its own RTX 3070 situation where it became one of the shortest lived cards due to the lack of VRAM.
    Reply
  • Gaidax
    razor512 said:
    I wish they would provide more details on what features will make it into older cards. as well as detail what changes they made with the 9th gen NVENC.

    If the neural textures can save on VRAM, they need to bring it at least to the RTX 4000 series so that their 12GB cards will last a bit longer. and prevent the 4070 from running into its own RTX 3070 situation where it became one of the shortest lived cards due to the lack of VRAM.
    They did: https://www.nvidia.com/en-eu/geforce/news/dlss4-multi-frame-generation-ai-innovations/
    There is a table of what makes it to the older cards as far as DLSS goes. The VRAM improvement will work with Series 40. And all other improvements, aside from MFG will work on all Nvidia GPUs starting Series 20.
    Reply
  • JarredWaltonGPU
    Gaidax said:
    They did: https://www.nvidia.com/en-eu/geforce/news/dlss4-multi-frame-generation-ai-innovations/
    There is a table of what makes it to the older cards as far as DLSS goes. The VRAM improvement will work with Series 40. And all other improvements, aside from MFG will work on all Nvidia GPUs starting Series 20.
    Actually, the table they showed doesn't clearly indicate where "neural rendering" features land. What it shows is where the DLSS upgrades are coming. So 50-series has MFG, 40-series has single frame generation, and everything else gets the ray reconstruction and transformers upgrades.

    https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/dlss4-multi-frame-generation-ai-innovations/nvidia-dlss-4-feature-chart-breakdown.jpg
    I also want a table like that, only for neural rendering features. All we have right now is this:

    https://cdn.mos.cms.futurecdn.net/DT99sbVbViYSU5tDEqdNdW.jpg
    So, we have Neural Textures, Neural Materials, Neural Volumes, Neural Radiance Fields, and Neural Radiance Cache... are these software features, or hardware? I think on some it's a bit of both. The tensor cores and shaders in Blackwell have been upgrade to support better integration of tensor operations (i.e. the "neural" stuff) within shaders, but it still sounded like all of the same operations are possible for other RTX cards as well, they'll just be slower at it.
    Reply
  • Peksha
    JarredWaltonGPU said:
    Neural Textures, Neural Materials, Neural Volumes, Neural Radiance Fields, and Neural Radiance Cache
    There won't be a single game with support for this in the next 2-3 years. And it's unknown whether they will appear at all
    Reply
  • JarredWaltonGPU
    Peksha said:
    There won't be a single game with support for this in the next 2-3 years. And it's unknown whether they will appear at all
    Possibly, or more likely Nvidia will partner with some companies to push this tech into the wild. And there's also a new API from Microsoft that's supposed to help support some of this stuff (again, unclear if that's "coming soon" or still a ways out), which would provide a theoretically vendor agnostic standard that would work with AMD and Intel GPUs.

    Given the potential improvement in image quality that could come via NTC at the very least, I suspect we could see some real effort to get that used in games in the near term. Slashing VRAM use by 2/3 isn't something to scoff at, even if it ends up requiring a 50-series GPU. For that matter, using NTC to get higher quality textures into games would arguably be more beneficial than the continued push for ray tracing.

    Of course, if it's Nvidia doing the pushing, what we'll end up with is a game that has full RT along with these neural features. Just because.
    Reply