Unreal Tournament, Mass Effect, And GRID
Unreal Tournament III
The Radeon HD 4870 X2 cuts through Unreal Tournament 3 with ease. It establishes a marked advantage in this title; 76% over the Radeon HD 4870 (excluding 1920x1200 again) and 35% over the GeForce GTX 280. Here again the 3870 X2 doesn’t shine through all that much, kind of like the 9800 GX2 and its less-than-adequate 512 MB of memory.
Still based on the Unreal Engine 3, but modified slightly by Bioware, Mass Effect displays results largely mirror those of Unreal Tournament 3. Here also, the Radeon HD 4870 and 3870 X2 take sizable performance hits once the anti-aliasing is activated, ensuring that the 4870 X2 stays ahead of the pack. The GeForce GTX 280 puts up a fight at 1920x1200, but the gap increases to 30% at 2560x1600 with anti-aliasing and anisotropic filtering turned on.
Race Driver GRID
Already, the Radeon HD 4870 has impressed us. It’s thus without surprise that we find the 4870 X2 largely ahead, even if we must say that the GeForce 9800 GX2 has greatly improved as well with regards to its previous drivers (the scores doubled). Clearly, it’s at 2560x1600 that the 4870 X2 takes off (once the anti-aliasing is turned on). Its advantage over the competition climbs to 93% versus AMD’s 4870 and 99% against the GeForce GTX 280.