The Battle Of The Consoles: From Atari's 2600 To Microsoft's Xbox

Then Along Came Doom

Doom was released upon an unsuspecting world on December 10, 1993 and sold over a million copies, even though most of it was available as shareware. What was so good about Doom? In Doom, the two principle traditions of gaming, dungeon text adventure and graphic shooter, were combined, and they were combined well. Indeed, no one had seen the like done before with 256 colors, 320 by 200 display, and a hopping 66 MHz 486 with 4 megaBytes of RAM. And so began the cult of the Graphics and Soundcard, where the latest simply wasn't fast enough. But what was even better about Doom was that it was multi-player. You could either play against computer-generated foes, or skip them all together and play networked deathmatch. Moreover, it worked and worked well. The Lan Party began.

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