World In Conflict
World in Conflict
Results under World In Conflict, and with antialiasing disabled, are impacted by a dependency on the processor and a random character a little more noticeable than usual. Therefore the hierarchy was established and is one which records the results with antialiasing enabled. In this game, if the GeForce 8800 GTS 512 MB outperforms the 8800 GTX, it's only when filters are de-activated. Otherwise the superior bandwidth and memory capacity of the older card appears to be crucial. The 8800 GTS only really outperforms the 8800 GT in 1920*1440 to reach between 8 and 11%.