Meltdown 2001 - ATI's R200 Countdown Begins

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SMARTSHADER - Up The Pixel Shader Ladder, Continued

ATI's SMARTSHADER technology is ps 1.4 in hardware which Microsoft touted as "A stepping stone towards future pixel shader versions" in one Meltdown tutorial. In effect, Microsoft has added, probably at the instigation of ATI, more texture inputs, more instructions, and more registers to the DirectX pixel shader under the guise of ps 1.4. More is good. As a side note, the great thing for Microsoft's DirectX development team is that they can probably support any number of new DirectX hardware architectures by just accomodating the registers and operations of each GPU as it comes along. No more having graphics chip companies arguing over the merits of the way they do bump mapping in hardware, or quadratice patches, or motion blur. It can all be programmed into the vertex and pixel shader.

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