RTPU: The Next Step in Graphics Rendering

It feels like centuries since id Software's first-person shooter Quake required a math co-processor. Soon after the game's release, 3DFX launched the first-ever dedicated GPU, revolutionizing gaming visuals by turning pixelated polygons into smooth, three-dimensional shapes that appeared more realistic than ever. When Agia introduced the PhysX processor after the turn of the century, the visuals took on more of a realistic appearance by introducing physics, depicting the natural movements of objects, and how they interact with the environment. Now Caustic Graphics wants to take the next step into providing the ultimate experience with its dedicated ray-tracing processing system, the CausticRT.

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • manjyomethunder
    "Typically, ray-tracing requires that the PC or Mac process the entire scene, not just the visible areas"

    I got lost when you said "PC or Mac", which made about as much sense to me as drinking "Soda or Pepsi".
    Reply
  • it won't do anything if the games aren't programmed for it...

    so its just a giant money sucker paperweight until the game devs stop sitting on their asses making the same game with a new game...

    the software is well behind the hardware in the present
    Reply
  • deltatux
    Yes and in 5 years we will have a CPU with RT, and GPU in its die?

    How many cores can we shove? lol.
    Reply
  • meant to be "same game with a new name..."

    sorry toms doesn't have a edit feature... not much i can do about that feature though
    Reply
  • theuerkorn
    Unfortunately, the CausticRT platform isn't ready for the general public, costing around $4,000 for the CausticGL driver, the CausticOne processor and accelerator card, and one year of firmware and software updates. The company also said that developers may also purchase a one-year subscription for US $2,500 that includes support for up to 10 incidents. However, it may be possible that the general public will see the CausticRT platform in the not-too-distant-future, as the company suggested that game consoles could achieve film-quality run-time visuals using the system. Could this processor be included in the next generation of Xbox and PlayStation consoles? Perhaps so. And like Agia, it may be possible that the CausticRT system will become a part of the Nvidia--or AMD for that matter--collective.

    Well, let's hope it will be affordable sometime soon. Of course they will need some support from a company with deep pockets and a product line it possibly supports (all the usual suspects ... AMD, nVidia, even intel though the latter may try to compete with Larrabee). On the other hand, the majority of PC gamers is frugal and high-tech extensions for several hundred bucks are strictly for enthusiasts (or a small percentage and market).
    Reply
  • buzznut
    Yeah, I thought the "future" was moving the gpu onto the cpu core and eliminating the graphics card, not creating new cards.
    This seems a little out of sync with where the industry is going.

    I like the idea of having say a 16 core processor, and four cores are running graphics, 8 running 16 threads, and the other four cores are dedicated to sound, physics, raid, and networking. Or something like that..
    Reply
  • njalterio
    But can it run Crysis?
    Reply
  • A Stoner
    I read about these guys here about a month ago? It seems they have lost some venture capital or something to have such steep pricing for what really amounts to a research and developement franchise. It will be welcome to have these guys absorbed into the Intel/nVidia/AMD embrella, because I seriously doubt they have the ability to take this venture out to the full spectrum of the public. Maybe Microsoft will be in line to buy them as well, as I think they are invested into ray-tracing.
    Reply
  • curnel_D
    I just typed out a huge explanation and a bit of insight for this tech, but the useless toms site and it's terrible support for anything internet explorer just erased the whole thing. So screw it. Meh.
    Reply
  • FlayerSlayer
    thogromit won't do anything if the games aren't programmed for it...so its just a giant money sucker paperweight until the game devs stop sitting on their asses making the same game with a new game...the software is well behind the hardware in the presentIsn't that the same argument as PhysX? But if this goes the way that did, it could become ubiquitous on video cards in the future, making it worthwhile to program for, making it worth having on the cards.
    Reply