New Cyberpunk 2077 Trailer Showcases Ray Tracing and Nvidia DLSS 2.0

Cyberpunk 2077 (Image credit: CD Projekt RED)

Last year, CD Projekt RED announced that the studio leveraged Nvidia's products to develop Cyberpunk 2077, and the fruits of the partnership are finally here. CD Projekt RED just released a new trailer for Cyberpunk 2077 that demonstrates ray tracing and Nvidia DLSS 2.0, two features that are available with Nvidia's GeForce RTX 20-series graphics cards.

Ray tracing, which runs on Nvidia Turing's RT cores, is the biggest attraction, and it's everywhere in Cyberpunk 2077. Ray tracing helped improve the ambient occlusion as well as the game's illumination, reflections and shadows.

Nvidia DLSS 2.0, on the other hand, utilizes the Tensor cores that are present in Turing-powered graphics cards. Essentially, it's an AI technique that helps improve the quality and sharpness images in the game and enhances frame rates at the same time.

Despite the fact that development on Cyberpunk 2077 is pretty much finished, CD Projekt RED still hasn't revealed the system requirements for the game. Obviously, you would need a GeForce RTX 20-series graphics card if you want to enjoy the eye candy, such as ray tracing or Nvidia's DLSS 2.0. We speculate that you would need at least a GeForce RTX 2060 Super to get the game up and running at acceptable frame rates.

Cyberpunk 2077 was originally scheduled to arrive on April 16, but CD Projekt RED pushed the launch date to September 17. A week ago, the studio penned a letter to its followers via Cyberpunk 2077's official Twitter account that it has decided to finally release the game on November 19.

Zhiye Liu
RAM Reviewer and News Editor

Zhiye Liu is a Freelance News Writer at Tom’s Hardware US. Although he loves everything that’s hardware, he has a soft spot for CPUs, GPUs, and RAM.

  • fevanson
    I tested DLSS 2.0 on Control with all settings including all RT features maxed with over 60fps 1080p, I hope Cyberpunk 2077 runs similar on my EVGA RTX 2060 Super 8gb.
    Reply
  • Chung Leong
    I would be surprised if they manage to ship the game this year. Travel restrictions between Poland and Ukraine are creating very serious issues. Half the folks working for CD Projekt are like from the east.
    Reply
  • TheBizNiz
    Seeing how slick it looks already is making me wonder why it's been put back until November...
    Reply
  • vinay2070
    TheBizNiz said:
    Seeing how slick it looks already is making me wonder why it's been put back until November...
    Looks good, but let them take thier time to iron out any issues. Buggy launches are bad for everyone.
    Reply
  • salgado18
    Looks great and all that, but without a comparison, where is raytracing? Is it making a difference?
    Reply
  • AnimeMania
    Well those are the kind of graphics that might make me buy one of those new graphics cards that are supposed to be released around the same time. I wonder if they are doing some kind of cross-promotion with NVidia. That might put Nvidia ray tracing and DLSS 2.0 on the map.
    Reply
  • cryoburner
    Nvidia DLSS 2.0, on the other hand, utilizes the Tensor cores that are present in Turing-powered graphics cards. Essentially, it's an AI technique that helps improve the quality and sharpness images in the game and enhances frame rates at the same time.
    Or more accurately, it's a form of upscaling from a lower resolution that looks better than some other forms of upscaling.

    Despite the fact that development on Cyberpunk 2077 is pretty much finished, CD Projekt RED still hasn't revealed the system requirements for the game. Obviously, you would need a GeForce RTX 20-series graphics card if you want to enjoy the eye candy, such as ray tracing or Nvidia's DLSS 2.0. We speculate that you would need at least a GeForce RTX 2060 Super to get the game up and running at acceptable frame rates.
    By the time this game comes out, it's likely that a number of RTX 30-series cards will be available, and those will almost certainly handle raytracing a lot better than the 20-series, where enabling multiple effects tends to bottom out performance. So if someone really wanted to buy a higher-end card to run this game at its best, they would probably be better off waiting until closer to the game's launch. The game isn't out for another 5 months, after all. High-end raytracing-capable graphics cards from AMD should also be available by then, though it's anyone's guess at this point how the raytracing performance of those cards will compare.
    Reply