Just before SIGGRAPH, Nvidia gave a set of technology demonstrations to the press showing how GPU processing was being used or could be used across the entertainment industry.
Mike Kanfer, Business Development Manager at Adobe, and Jeff Brue, postproduction supervisor for Gone Girl (an upcoming film starring Ben Affleck and directed by David Fincher), discuss shooting and postproduction of the film.
Gone Girl was shot in 6K on the RED Dragon camera and postproduction was done in Adobe Premiere Pro CC and Adobe After Effects CC. The offline edit was done in 2.5K ProRes and viewed in 1920x1080 HD. The systems used for this included seven HP z820 workstations with between 128 GB and 256 GB of RAM, and two 2011 Mac Pro systems. All machines were equipped with either the new K5200 or the top-of-the-line K6000 Nvidia GPUs.
Accelerating Adobe Creative Cloud
Mike Kanfer introduces a demo of GPU-based debayering in Adobe Premiere Pro CC 2014. An Nvidia GPU is suddenly a very nice alternative to the $4,750 RED Rocket.
GPU Acceleration in Adobe Illustrator CC 2014
One of the new updates in Adobe Illustrator CC 2014 is the use of GPU acceleration of path rendering. This may seem like something relatively minor, but anyone used to using Illustrator on detailed drawings can tell you how screen redraws can become painfully slow. The acceleration is implemented as a new OpenGL instruction called NV Path Rendering, which then accelerates the drawing of path-based objects using the GPU. NV Path Rendering is enabled on all GeForce 8 and later GPUs and was enabled as of driver revision 275.11.
GPU-Accelerated Rendering and Design Visualization
John Willette, CGI Director at design visualization firm Armstrong White, discusses how they use GPU acceleration in their 3D design workflow.
New Quadros- New Workflows
Brief discussion of the new cards -- head here for more.
Even though it is very much a work in progress, NVIDIA demonstrates real-time on-set visualization capability using Android tablets and a dual K5200-equipped workstation.
In this area of focus, Nvidia is trying to bring interactivity and user experience to new areas, giving users more options and streamlined workflows.