Nvidia Launches Qualification Program To Help Identify VR Ready PCs

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Niels Broekhuijsen
Contributing Writer

Niels Broekhuijsen is a Contributing Writer for Tom's Hardware US. He reviews cases, water cooling and pc builds.

  • frillybob101
    I thought oculus changed it to 4 USB 3.0 ports?
    Reply
  • HotRod5353
    One thing I never see mentioned in articles about VR or Oculus requirements is dual cards. I have two GTX760's SLI and don't know if that will be enough because SLI or Crossfire never seemed to be addressed in any article I've read so far.
    Reply
  • HotRod5353
    One thing I haven't seen discussed so far is SLI or Crossfire. I have two GTX760 cards and I have no idea if that will be enough.
    Reply
  • surphninja
    Are they really aiming to make it easier, or pushing you to upgrade your not yet obsolete video card? I suppose it's better than their usual method of intentionally bogging down your card to convince you to upgrade.

    I wonder which AMD cards would pass their qualification test.
    Reply
  • cletus_slackjawd
    Doesn't seem to me a 970 gtx will be enough for consistent 90 fps in 2016, but what do I know. Also my i5 3750k is still a first tier CPU and they are saying not enough? I wonder why.
    Reply
  • jaber2
    None of the games I play supports it, it's a bit premature to ask if your rig is going to support vaperwear
    Reply
  • HotRod5353
    17256099 said:
    None of the games I play supports it, it's a bit premature to ask if your rig is going to support vaperwear

    Reply
  • razor512
    Even a 3 way SLI GTX 980 ti will not meet these requirements. Remember, that 90FPS figure is a minimum. How many games have you see with great visuals, that can also hold a 90FPS mimimum.

    VR will not be too appealing if visuals overall have to be toned down significantly in order to ensure that high end systems can maintain a high minimum frame rate.

    I have used the newer oculus rift (demo) and while it is a cool experience, it loses the cool factor really quickly since the demos use dated graphics on a platform where visuals play a more important role.

    With non VR, it is easy to accept non visually stunning content, especially of the gameplay is great, but with VR, you can't really skimp on the visuals, or you end up with an experience that does not last much beyond the initial novelty, as they are needed to maintain a more true sense of realism in terms of the feel of the visual experience.
    Reply
  • HotRod5353
    17256099 said:
    None of the games I play supports it, it's a bit premature to ask if your rig is going to support vaperwear

    I don't understand what you're saying? Tons of games support SLI and crossfire.

    Reply
  • AnimeMania
    If the desktop computer VR industry wanted wide adoption, they should make it possible for desktops to run the same VR programs that smartphones use. I am sure most people's desktop computers can outperform the latest smartphones in CPU and GPU functions. This would also greatly increase the number of VR titles available and allow people to gradually update their computers while becoming more acquainted with the idea and usefulness of VR.
    Reply