Pumpkin Jack Delivers Halloween Fun, Plus Ray Tracing and DLSS

Pumpkin Jack RTX and DLSS tested
(Image credit: Headup / Nicolas Meyssonnier)

Adoption of Nvidia's ray tracing and DLSS technology is starting to pick up steam, thanks in no small part to increased support from Unreal Engine 4. Last week, Nvidia had a blog post about 12 games still set to release in 2020 that will include ray tracing and/or DLSS support. That's in addition to the maybe dozen or so games that already support the technology. Some of these games are well-known titles, like Cyberpunk 2077 and Watch Dogs Legion. Others, not so much, but one that caught my eye was Pumpkin Jack, a solo developer effort that's been in the works for four years.

First, you should know that I studied computer science and had dreams back in my younger days of creating games. Then I discovered that it's quite difficult, life caught up with me, and after working a few years as a software developer and then an IT person, I ended up as a tech journalist. So when I see a decent quality game from a single person, I'm always impressed. I reached out to Nicolas Meyssonnier to ask some questions about the whole process, particularly regarding ray tracing and DLSS support. Those are technologies that often seem to cause issues for big-time developers, so I wanted to know more about how easy/difficult it was to get them working.

Latest Videos FromTom's Hardware
Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.