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Crysis 2 Gameplay Shown at GDC 2010

by - source: Tom's Hardware US

Crysis 2 just looks awesome.

Gaming site 1UP posted a new video of Crysis 2 in action over on its GameVideos.com website. The clip was filmed (or "shaky cam"-ed) during GDC 2010 as EA and Crytec were showcasing CryEnigne 3's capabilities via a promotional trailer. While 1UP's video isn't exactly HD quality, it does (finally) gives fans a little taste of what is to come.

The real-time lighting aspect was impressive to say the least, bringing virtual New York to life with uber-realistic imagery thanks to dynamic time of day (watch how the sunlight moves across the scenery), deferred lighting, and color grading. Crytec definitely wasn't kidding when it said the graphics would be better than the original-- it literally dazzles.

Of course, the gameplay was the meat of this clip, sporting the game's cool destructible environment in an explosive way. Procedural destruction, procedural deformation, and integrated physics were just a few of the facets on display. The clip also briefly demonstrated the game's advanced AI with features such as a dynamic cover system and hit reactions.

Other CryEngine 3 items showcased in the clip included facial animations, as seen in the image to the top right, which looked incredible, fleshy, almost human. Crytec also offered a small demonstration on how the editor will come into play when making maps for multiple platforms.

For more, go check out Crysis 2 in action over at 1UP.



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ttangx 03/12/2010 11:43 PM
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Cool, it's coming out this year (hopefully) so we'll all be able to take a look at it in a few months.

danielmastia 03/13/2010 12:04 PM
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I hope the statement they made about requierements it's true. I'd hate to have to wait a year or two to be able to play it properly

Parsian 03/13/2010 12:04 PM
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This game will look better despite what people uniformly say

shin0bi272 03/13/2010 12:07 PM
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that looked pretty good for console footage. The "destructible environments" were a little lacking in the destruction though IMHO. I liked the hit reactions. That was something that Ive always said was missing in so many games. You arent gonna get shot even with body armor on and not react to it but in games guys just keep running till they die.

soldier37 03/13/2010 12:12 PM
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Dx 11 and PC specific features ?? Hope it's not going to be a dumbed down console port!

XD_dued 03/13/2010 12:16 PM
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Bleh console.

kyosho 03/13/2010 12:38 PM
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The one video clip on the pc in there looked amazing. We'll see...

PhoneyVirus 03/13/2010 1:46 AM
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I need something like this to make the gaming spirit come back, not that Bioshock 2 or C&C 4 cant.

tacoslave 03/13/2010 1:49 AM
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I hope that the pc version has a very high option that makes it look better than on a ps3.

idisarmu 03/13/2010 2:48 AM
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tacoslave :
I hope that the pc version has a very high option that makes it look better than on a ps3.



...probably just higher resolution textures, greater LOD reduction distance/more objects in your FOV at all times, and more aggressive tesselation (I guess that fits in with LOD, but oh well) That is fine by me though, as long as the models and maps aren't super low-poly and the textures and lighting are good, I'm happy.... for now.

otacon72 03/13/2010 5:19 AM
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Bones I need more to play Crysis 2 maxed out! Damnit Jim I'm just a GPU not a miracle worker!

dstln 03/13/2010 6:40 AM
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Game looks like it has the ability to be genuinely great, here's hoping. And I have faith in them to give the PC version what it deserves :P

lifelesspoet 03/13/2010 8:10 AM
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otacon72 :
Bones I need more to play Crysis 2 maxed out! Damnit Jim I'm just a GPU not a miracle worker!


Would have been been funny had you asked the engineer for more power rather then the doctor.

a_dude 03/13/2010 10:25 AM
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Will Crysis 2 utilize multiple CPU cores?
(Will there be a benefit to getting a 6 core chip?)

jfem 03/13/2010 10:41 AM
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Impressive! Crytek really sets the standards nowadays.

d-block 03/13/2010 10:47 AM
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a_dude :
Will Crysis 2 utilize multiple CPU cores?(Will there be a benefit to getting a 6 core chip?)


it will use at least four. as for six...

rags_20 03/13/2010 2:13 PM
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Crysis used 2 cores. Its only logical that Crysis 2 would use 4 cores what with Quad core processors becoming pretty common these days. I mean, Crysis 2 could sure use the extra resources. And as for DX 11, if Crysis 2 supports it fully, I'm getting a 5850 just for it.

rags_20 03/13/2010 2:21 PM
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Well, the face looked just like the one in Crysis to me. Anyway, PC's way better than consoles, so there.

ryman546 03/13/2010 7:02 PM
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otacon72 03/13/2010 9:13 PM
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lifelesspoet :
Would have been been funny had you asked the engineer for more power rather then the doctor.



Sounded better quoting Bones... the I'm giving her all she's got Captain has been used too much...lol

WyomingKnott 03/14/2010 12:54 PM
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But will it

WyomingKnott 03/14/2010 12:55 PM
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That last post got truncated. It should have said
But will it (gasp stop choking me wheeze gasp)

JohnnyLucky 03/15/2010 4:18 AM
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It's turning into an eternal question. Ya'll know what I mean. We're never going to see the end of it.

UmeNNis 03/15/2010 8:35 AM
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Here's a question... if the game is DX11, and I have a DX10 card, will I be able to run it at dx10 levels you think, or perhaps theyd just do a dx11 version and a dx9 version for compatibility? I'm behind the curve on pc games lately heh...

reichscythe 03/15/2010 9:03 AM
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Wait... not to be a huge arse by mentioning this...but um... did the reporter seriously misspell Crytek's name consistently throughout the entire article?? Was this an editorial cock-up or just some "translation" error?

neiroatopelcc 03/15/2010 1:08 PM
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And I'm still waiting for the day graphics get to the next level. We've come from trees based on two sprites in a cross to trees with fixed branches and shader leaves all moving in predicatable patters, but we've got two more steps ahead before we really see a change. First we need to see the tessiliation (or whatever it's spelled like) applied to any naturally varied obstacle geometry (stones, flag, human limbs etc). And second we need to invent a way to make building and ground geometry non-flat. Bump mapping doesn't work well on the floor, and still in crysis 2 you can see where the floor geometry is, and that it's simply a textured flat surface. When will we see walls that don't end in an unnaturally straight sharp way, and roads with grooves and bumps in them? Only then has graphics improved enough for me to say 'wow' at it. Better lighting is good, but it's not going to do much difference. We already have hdr and soft shadows and plenty of blending. We need geometry to improve in order for the overall image to improve.

neiroatopelcc 03/15/2010 1:10 PM
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UmeNNis :
Here's a question... if the game is DX11, and I have a DX10 card, will I be able to run it at dx10 levels you think, or perhaps theyd just do a dx11 version and a dx9 version for compatibility? I'm behind the curve on pc games lately heh...


Unless there's a pathway for dx10 you can't run dx10 on it.
I am almost 200% certain that they'll ship a dx9 pathway though in order to not miss out on the vast majority of potential customers who didn't get an ati 5000 series card before it went mia.

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