Crysis 2 just looks awesome.
Gaming site 1UP posted a new video of Crysis 2 in action over on its GameVideos.com website. The clip was filmed (or "shaky cam"-ed) during GDC 2010 as EA and Crytec were showcasing CryEnigne 3's capabilities via a promotional trailer. While 1UP's video isn't exactly HD quality, it does (finally) gives fans a little taste of what is to come.
The real-time lighting aspect was impressive to say the least, bringing virtual New York to life with uber-realistic imagery thanks to dynamic time of day (watch how the sunlight moves across the scenery), deferred lighting, and color grading. Crytec definitely wasn't kidding when it said the graphics would be better than the original-- it literally dazzles.
Of course, the gameplay was the meat of this clip, sporting the game's cool destructible environment in an explosive way. Procedural destruction, procedural deformation, and integrated physics were just a few of the facets on display. The clip also briefly demonstrated the game's advanced AI with features such as a dynamic cover system and hit reactions.
Other CryEngine 3 items showcased in the clip included facial animations, as seen in the image to the top right, which looked incredible, fleshy, almost human. Crytec also offered a small demonstration on how the editor will come into play when making maps for multiple platforms.
For more, go check out Crysis 2 in action over at 1UP.
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...probably just higher resolution textures, greater LOD reduction distance/more objects in your FOV at all times, and more aggressive tesselation (I guess that fits in with LOD, but oh well) That is fine by me though, as long as the models and maps aren't super low-poly and the textures and lighting are good, I'm happy.... for now.
Would have been been funny had you asked the engineer for more power rather then the doctor.
(Will there be a benefit to getting a 6 core chip?)
it will use at least four. as for six...
..
Can it run Crysis 2?
Sounded better quoting Bones... the I'm giving her all she's got Captain has been used too much...lol